TINYVILLE - Ver. Release 1.8.2 _____________________________________________ Try to build, survive, and thrive in this "relaxing" city builder. Please read the directions and use fullscreen for a greater playing experience. _____________________________________________ Controls: - Click: on an empty tile to explore or build on a tile - Cursor: hover over a tile to select it - 1, 2, 3, & 4: select one option for a tile (1=bottom, 4=top) - D: clear objects from the selected tile (returns spent materials) - White flag: Resets the game (if you dislike your spawn) _____________________________________________ Gameplay: - 3 resources: wood (Log), ore (Rock), & food (Berries). - You lose food equal to your explored tiles each dawn. - Being unable to eat sufficient food at dawn causes you to lose. - You can see day/night at the top. - You can explore empty tiles for 3 food (this can be decreased). - You gain points (top left) by playing the game. (exploring, building new structures, chopping trees.) _____________________________________________ Cheat sheet: - If you are dissatisfied with your spawn, try resetting with the white flag. - A tile with a house or raft doesn't require food - Mills grant the ability to plant wheat. - Ports grant the ability to make boats. - More mills grant better wheat and barn production. - More ports and lighthouses grant better boat production. - Lighthouses vastly increase boat production speed - Traders and Shops reduce your stock of plentiful materials and increase your stock of lesser ones. When you have more resources, the Trader will exchange them for points. - Both Bakeries and Barns use up food but give back more. Bakeries also burn wood. - Forges burn wood and give back ore - Teepees lower the cost of exploration by 1 food per teepee with a minimum of 1. A tower will lower the cost of exploration to 0, making it free. - Berry bushes will regrow berries after being picked. - One day/night cycle is 1 minute, 30 seconds for the day, and 30 for the night. In hard mode, a day is 30 seconds, 15 during the day, and 15 for the night. - Ore is a limited resource, use it wisely. - Castles, keeps, and palaces all generate points over time. - All four statutes grant minor amounts of points and tend to fluctuate. Churches do so at an increased rate. - Honse