I'm currently rewriting this in private, and the backend part is looking great! Once I've got dynamic-dynamic collision resolution sorted I'll publish that version. Editor controls: - q/e: rotate part - click: grab parts - space: duplicate part (hold and click) - enter: leave editor if ship is valid Flight controls: - wsad: move ship - enter: leave flight mode Level editor: - click: set tile - q: pipette hovered tile - r: set rotation of placed tiles - t: set the type of tile to place (number or costume name) Parts (top to bottom): - hull: just a hull piece - fan: generates thrust in its direction at the cost of steam - steam tank: holds steam - steam rail: grabs on to the golden rail pieces on the map - claw: does nothing for now
Not sure what the goal of the game should be yet. I'm considering making it about moving large, heavy boxes with the claw part. It may be possible to have screenshots implemented, due to the way I'm drawing graphics. NEW: (Slightly buggy) box collisions! Palettes: https://lospec.com/palette-list/smooth-polished-gold https://lospec.com/palette-list/golden-helmet