Maybe I will add more levels and/or blocks in the future, so stay on! Feel free to comment tile ideas! (I won't accept all of them tho) WRs (All levels are possible but I started recording this after checking): 1. 0:12.8 by @Gamer12-5 2. 0:36.9 by @Gamer12-5 3. 0:31.8 by @Gamer12-5 4. 0:20.8 by @Gamer12-5 5. 0:33.5 by @Gamer12-5 6. 0:58.2 by @Gamer12-5 7. 0:25.2 by @Gamer12-5 8. 0:40.3 by @Gamer12-5 9. 0:15.8 by @Gamer12-5 10. 1:13.6 by @JulkingII Post your level codes here: https://scratch.mit.edu/discuss/topic/672323/
Maybe I put in a little easter egg... More things added/changed (editor-things are marked with an asterisk (*)): - A bunch of new blocks *- Category 8 for hacked blocks. *- 'C' key to stop things working (The block you then hold doesn't work) - The supersized bird poops out very large bombs, so be aware if you see one! - The enemy with flipped colors petrifies if you look at him. *- 'B' Key to make your level fancy. To lock this (to let the block not be 'afunctioned'), use the 'C' key again. *- 'J' Key to make your level fancy, but without the clouds. Same rules as 'B' - 'K' to toggle player (Appel - Ananas) *- 'V' key to show some variables (level color etc. etc.). - End flag has no stop-scroll (tell me if you want it back) *- 'Enter' to make a big block. You are selecting the down-left corner of the block. *- '9' to make a big eye block. *- 'O' to make a bigger eye block. *- Some new background tiles (Did you know you can press 'g' to make more background tiles? This even works in normal Appel!) Note: In category '7' is a block labeled random. That is the tile like in level 3 and 10. Credits: for the original game for making this for some ideas for telling me how to add more levels