Welcome to DOORS 2, a WIP game that is made by a group of devs! A game in development for future updates, Inspired by DOORS on Roblox! Controls: - Arrow keys (Move) - Z (Inventory) - X (Shop) - C (Codes) Guide: Entities: Rush - If you hear a slow repeated sound, rush will spawn. Hide in a closet and don't go out until rush goes past your room. Cold - Almost like rush but spawns in faster. You have a smaller time gap to try and get into a closet. Should be a fast beating sound. Screech - Doesn't attack you but stops you from moving, which could help the other entities catch up to you. It spawns in dark rooms and appears occasionally. Either get into a room with light, point your cursor at it to scare it away or use a lighter when you are in the dark room to stop it from appearing. Will be attached to your character. Items: Lighter - Used to light up dark rooms and stop screech from appearing. If the lighter is in the inventory, press L to toggle it on and off. Vitamins - A consumable that can be used when the inventory is open. Gives the player a temporary speed boost that lasts 5-6 seconds. Very cheap to buy in the shop. Revive - A consumable that can be bought in the shop. As the name suggests, it gives the player an extra chance to survive. Many can be used as long as the player has more revives. Expensive to buy in the shop. Gameplay: Hiding - The most frequent mechanic throughout the game. Allows the player to hide from most, but not all, entities. A hiding place example is a closet. Doors - The main feature of the game. The player has to walk through these to go to the next room. The player must go through 100 of these to finish the game. Generation - A randomized generation that makes each room the player goes through unexpected. Helps make the game feel more different instead of linear.
Developers: - Artist - @MiksJanis - Artist/Programmer - @RLabanovics - Tester - @Eikosi Inspired by Roblox DOORS made by LSPLASH! This is not supposed to be a dream project, just wanted to make it for fun :) V1.9 Update Log: + Added fade transition when entering a door + Lowered Screech spawning chance in dark rooms Update Log: V1.0 - Beta test for Testers (Access) V1.1 - Gameplay has been added, including menu, entities, rooms and death screen V1.2 - Remade entities and added in screech in dark rooms. Fixed Wall Collision V1.3 - Fixed some bugs V1.4 - Removed Crucifix because glitch, Added new Entity V1.5 - UI Changes, Polishing V1.6 - Mob fixes, Improved hiding mechanic, Door sound effects V1.6.1 - Vitamins now work, Reduced chance of mobs appearing, Fixed Screech V1.6.2 - Fixed game bugging out after Door 100, now stops the game if you finish V1.7 - Added achievements V1.8 - Lighter, Shop fix, Improved hiding, Collision Changes V1.8.1 - Polished + Fixed walls & collision... V1.8.2 - Fixed shadow still on death screen when you die in a dark room V1.8.3 - Fixed entities still appearing on death screen V1.9 - Improved door mechanic with a smooth transition + ACTUALLY lowered Screech chance...