||Current Ark- Ark One: The Dark Prophet|| {Characters can be edited to add (almost) anything you want, as long as it remains in certain limits: -Characters must be canine-like, and quadrupedal in structure. You can add traits that are not canine, but keep the Felnines recognizable as one. -No edits may grant the character any additional abilities. You can add things that can be used, such as more limbs, stabby things, things to grab with, etc. but cannot have things that cannot be magic-based (manes of fire/mist, translucent body parts, things growing on them, etc.) and cannot give them things such as poison, camouflage, things like that. -Your Felnines MUST have the conducts of their type (wings, horns, gills). You cannot have a Felnine with more than one conduct unless Royal or a Blessed. No do not ask to be either. ALL EDITS CAN AND WILL BE DENIED IF THEY BREAK ANY OF THESE RULES, OR ARE DEEMED NOT ACCEPTABLE.} Rules: -Follow the stat limit, I beg of thee -Follow the rank and order structure. These can be found in the N+C -Do not ask to be royal, blessed, or any high ranks that are prize/region holder/manager only. I will say no. Call me mean, I've lost my will to care at this point. -_- -Belief is basically what your Kingdom's religion is. All kingdoms worship Rasyn as their main god, but some have other beliefs as well. The main belief is known as "The True Faith" -I forgor if this is mentioned in the guide but basically familiars are companions of Felnines, manifested from their magic once they reach their age of awakening. The familiar can be anything, but is always some sort of animal, whether something as simple as a rabbit, as extravagant as a dragon, or as odd as a combination between two or more animals, such as a porcupine and a dolphin. Familiars follow around their companion, able to speak to them telepathically. I probably didn't bc the guide was written in three hours but here ya go lol. -Yes you have to fill out everything. -If you don't have anything to put put N/A, but istg if you put N/A for something like name I'm gonna loose it -Find most of the stuff on the guide, the other bits are things I forgor to put in there. -Wow wolves with surnames? who would have thought?? -Can you tell I've lost it? -No? -How about now? -No? -Well this is a reboot who cares.
“I used to hate being grounded… but you can see so much. Everyone else is zipping by on their wings… do they ever take a moment to look at the world they pass?” Backstory: Astral was born with small wings and so unable to fly. Most of her family shunned her except her sister, Regina. Once she turned nine, they ran away. Regina taught Astral how to be a merchant, magic and tried to teach her woodcarving, but that went badly, and now Astral has completed her apprenticeship. When Astral was seventeen she got her familiar, a red owl with markings that make its eyes seem extra large. She named it Curiosity as it is brave and curious no matter what. Likes: Stars Her sister Curiosity Dislikes: Socializing Other people Her job Favorite thing: Reading about something new Least Favorite thing: Being snowed in Other: Charms - Astral collects small charms on a piece of rope wrapped around her front left paw. These include one of Curiosity’s feathers, her talisman, and half of a wooden heart that matches her sister’s. More may be added later. Magic - Trying to learn magic, but her sister doesn’t know much.