900 or something blocks of pure code later... April 27 2023: OMG 50 VIEWS THANK YOU SO MUCH!!! May 21 2023: 100 Views lets goooooooooooooooooooooooooooooo! Controls: Press W or up key to jump, A or left key to move left and D or right key to move right. While sliding down a wall, press W or up key to wall jump in the opposite direction. What to do: Collect apples, keys for opening doors and the flag I added! There's now a high score system via cloud variables so try to beat it. The high score appears in the middle of the screen once you lose all your lives and the score you achieved is displayed at the top of the screen. Advertising is fine here. Dangers: Avoid spikes, dodge lava and don't get crushed by a moving platform or door! Remember, you only have 5 lives. There are now 10 rooms, each connected to another and ready for exploring! Credits: This a remix of griffpatch's classic platformers game. I designed the flag part myself but still credits to griffpatch for his awesome tutorial on classic platformers, his platformer resources project, the great starting point his platformer set for me and the amazing number counters tutorial. Also thanks to sullysully(Scratch profile name)/Jackson Academy(Youtube name) for the great video on how to design thumbnails. Thanks to uk-400 for the lives displayer sprite! Updates: Version 0.01 Released the project on April 17, 2023. Version 0.02 Polished levels, spikes and lava. Changed falling, sliding and jumping sprites to have the flag on the back instead of in the hand. Version 0.03 Added 4 new levels, edited a level, changed where the flag is placed, added lots of apples. Version 0.04 Made the Big Apple easier to obtain by editing a level and changing the door's code, made spike kill checks more accurate, made the lava in one of the levels actually work. Version 0.05 Changed Thumbnail so the text is larger and added lava to the thumbnail and edited the lives reporter borrowed from uk-400. Version 0.06 Added an apple counter. I will add high scores soon! Version 0.07 Added high scores! Version 0.08 Polished the title screen and the main menu by giving them better animations and effects. Version 0.09 Fixed a bug with the play button and the player. Now, the play button shows up after the player runs out of lives and the player's hitboxes have been corrected. The levels have been edited to include more slopes. Version 0.10 Edited a scene to make it easier based on customer reviews, changed High Score to PB (Personal Best), added a blank sprite, which reduces lag. I swear I made it so the thumbnail appears before you press green flag it just disappeared why isn't it showing up!? What in the world!? *Intensively trying to squash bugs* Just so you know, the project currently contains 904 blocks of code, not 900. Lastly, you're amazing if you survived reading all the way to this sentence.