Up and Down arrows: Move Paddle W and D: Move Left Paddle (Local Multiplayer) C: Toggle mouse to move paddle M: Mute Left and Right Arrows: Change Game mode in Start Screen. Space: Start/Restart Game in Start Screen and Restart Screen. Credits: Uses some code from Coding With Chris's text engine. Uses a fairly common encoding and decoding script but mine was mainly based off of Griffpatche's.
Made by __________ (ProTyper100WPM on scratch) COMING SOON: V 1.3.6 -- More bug fixes, fx, sounds, and some cloud var code added. V 1.4 -- Multiplayer ACTUALLY working. I have been saying this for 2 years lol. UPDATE LOG: 1.3.5: Jan 13, 2026. First update in a few years. The bot now will not glitch out when going near the edge. The bot is smoother, movement time is now 0.22 seconds. Other small bug fixes, you are now able to go left in the game mode selector to get local multiplayer, as well as right. 1.3.4: COMPLETELY fixed ball grabbing bug now (I hope) 1.3.3: Fixed some minor bugs and HELPED fix the ball getting lagged out inside of the paddles. Minor fx updates and lag reduction. Bot is slightly harder now. 1.3.2: Added local multiplayer to make up for online multiplayer not working anymore and until online multiplayer works. 1.3.1: Completely got rid of online multiplayer and fixed some bugs. Multiplayer will be out soon though with hopefully better things like using lists instead of multiple variables and multiple rounds with de-lagging scripts that will overcome the limit 1.3: VERY VERY VERY buggy multiplayer that might just not work half of the time, that's why this is still alpha multiplayer, update 1.4 is planned to be less buggy version of multiplayer that is somewhat playable. 1.2.3: MANY bug fixes and a loading screen for the multiplayer mode but no multiplayer yet. Beta is coming soon. 1.2.2: New realistic* ball physics and multiplayer mode selection that does nothing for now. *as in better bouncing not physics. 1.2.1: Better UI and code that will work for multiplayer mode soon! 1.2: Endless mode is now out along with a high score variable. 1.1: More animations and no longer will the ball say the score, now there are actual numbers! 1.0: SOOOO many random things, mostly though a slight rework of all of the sprites to add some better performance and all of the sprites use custom blocks now, added a start screen, and no longer uses a hitbox and switched to x pos scoring. 0.6.4 PATCH: The ball bouncing straight up and down is fixed AGAIN! 0.6.3 PATCH: mute settings now stay, and fixed the mute buttons sprite being backwards, muted when unmuted and unmuted when muted. 0.6.2: Bug fixes. 0.6.1: Mute Button and some smaller things. 0.6: SOUNDS!!!! No more boring quiet pong game, now there are sounds that change depending on what happens! 0.5.2: The ball now resets after restarting the game, the ball direction bug from update 0.2 now is fixed, the ball now will be able to face you as well as face the bot, not just face the bot when the someone scores, also the bot is slightly less behind the ball (from 0.11 seconds to 0.12) which is WAY more balanced. 0.5.1: You can now change from arrow control to mouse control with the M (Now C key as M is for muting) key. 0.5: Mainly a new restart button at the end of the game, but small graphical changes and small changes to some of the features such as the scoreEvent and gameWin to work better for restarting. 0.4 Better win condition, graphical changes. Started work on a lot more parts and finished a few. 0.3.1: changed to 7 points 0.3: Added a win condition 0.2: More balanced and the ball shouldn't get stuck, as I changed how the random direction will not go above 60 degrees upwards or downwards.