EARLY ACCESS BUILD V0.4 Just use the mouse to move where you want. Shoot everything down, and avoid being hit. Light fighter aircraft will fire a salvo of 7 high-spread machine gun rounds dealing 1 damage each. They will fly at a medium pace when firing, then speed up to escape, crossing the screen twice in total. They take one hit to kill with the autocannon, quad machine guns or missiles. They are worth 1 point each. The heavy bomber fires up to 8 salvos of 10 medium-spread autocannon shots, dealing 2 damage each. They fly at a very slow speed, also crossing the screen twice. They take 375 hits from the autocannon or quad machine guns, and 7 hits from missiles. They are worth 10 points each. The kamikaze plane flies at a high speed towards your aircraft, dealing up to 10 damage for a direct hit. They are a one-hit kill but will chain react if they explode near each other. This may damage your plane a ton but can also be used to blow up other enemy aircraft. They are worth 1 point each. If you hit a light fighter it will deal 15 damage to you (you have 33 total) and a bomber will deal 32 damage. The CL-1201 boss will come on screen after a while, which will clear other enemies. It has 10,000 hitpoints, taking 5,000 autocannon or machine gun rounds and 134 missiles. You cannot crash into this enemy, but it usually covers half or more of the screen. Its armament consists of dual 40mm Bofors autocannons dealing 5 damage per hit, and a 20mm Vulcan Air Defence System dealing 2 damage per hit. They will fire salvos of 3 and 30 rounds respectively. If you get its health below 3000, it will attempt to position itself in a flank. It is worth 1,000 points. ---------NEW ADDITION------------------------------------------ The mystery boss will arrive after the first boss and has a massive range of armament. It enters from behind you and will kill you on impact. Its afterburner also has a chance to EMP you for 5 damage; the boss will attempt to get in range to use this. It also has of a 20mm autocannon firing extremely fast bursts of 5 rounds, dealing 2 damage per hit, a 30mm AA gun with HE rounds firing bursts of 12 at close range and dealing 3 damage per hit, and also a laser-guided high-velocity railgun dealing 10 damage per hit. It has 10,000 health, taking 5000 autocannon or machine gun hits to disable. Missiles will not lock onto this boss, but if one happens to hit, will deal 500 damage. You may also lure the boss into its own HE AA rounds to deal splash damage. It is impossible to kill this boss, but you can damage it critically so it will escape, giving you 2,000 points.
Credit to Nojisuma for Workout-10823 (background music). Credit to AlexiAction for Gaming-8bit-music-hyperloop-by-infraction-amp (boss music) This is a WIP, I am planning for it to be mobile playable and I will focus on making the graphics nice.