NOTICE: This may lag on lower-end computers. At least, it lags on my school computer. Using the Legacy HUD with Low Detail Mode on fixes it most of the time. It also tends to lag the first time you start up the level, just hitting the green flag again seems to fix the issue. UPDATE SUMMARY: Made huge overhauls to the physics, made new animations, ultra-optimized caspule spawning, added springs, the exit door, the Legacy HUD Style, an end screen, things that hurt the player, a functioning keybind changer, more capsules, low detail mode, and a bunch of other things, reworked the HUD, re-added TOMAS, and made some things compatible with TurboWarp. All in all, a really huge update. Check below for every addition. NEW ADDITIONS: Moved tick handling from the player to another sprite Completely changed base physics values for Jason Added Air Resistance and Friction values Added Low Detail Mode Tweaked wall jumping, in turn adding Neutral Jumping Changed (default) controls to Arrows, Z, and X Entirely reworked the character select screen Added spikes that hurt you at the start of the level Reworked character icons in the default HUD Added the Legacy HUD Style Replaced the "Simple Mode" option with "HUD Style" Increased required capsules from 4 to 15 Slightly reworked HUD elements for camera shaking Gave Jason a genuine walk animation Increased Jason's up-dash speed Changed the level so that the end halfpipe is easier Made midair hurt, grounded hurt, and death animations Changed Jason's HUD Pose to see the healthbar edge Added a functional keybind changer Tweaked the way that animation works Added a WIP Exit Door and End Screen Added Bonus values for Time, Capsule, and Guard Added a ranking system Made some flag blocks broadcast receive blocks Sorted everything into folders (TurboWarp iirc) Added a list system for easy capsule creation Added debug mode to create objects in-game Added tons more capsules utilizing debug mode Made capsules only spawn onscreen for optimization Re-added TOMAS to the game Removed pointless level costumes from some sprites Added a WIP combo counter that gives score Re-added springs, complete with a new animation Made an Extras menu with concepts for updates Added a preloading system in an attempt to de-lag Reorganized the options menu Tweaked the checkerboard bg to work with TurboWarp Added the option to go back to the menu from pausing DETAILS ON HOW BONUSES WORK ARE IN THE "COUNTER" SPRITE Current Playable Characters: JASON Fast-paced, midweight character with a good base max speed and good slope boost incrementation. Ability is the classic TeleDash. Hold X in midair to charge up a directional dash, release while holding the arrows to launch in that direction. At maximum charge, Jason can teleport a certain distance, even being able to go through short walls. BEAN GUY A moderately slow and floaty character only in the game for an inside joke (he replaced jason for a while in earlier Lightning Leap Framework Rework builds). Not affected by slopes at all, uphill or downhill. Ability is the regular teleport. Just press X while holding a direction in midair to teleport in that direction, losing all momentum in the process. Known Issues: Lag spikes occur at random intervals, mostly when near the end of the stage. Using Jason or Bean Guy's ability can sometimes clip you out of the map. An automatic camera lock system will be implemented in a future update, hopefully fixing this issue. Teleporting into walls as either character will trigger the stuck script automatically instead of pushing the player out of the wall. Holding the wall jump button instead of letting go of it when chaining a neutral jump in the shortcut to the end of the stage will sometimes get you stuck inside of the bridge. Physics are kinda weird during the camera lock section sometimes. Capsules sometimes spawn more than once at a time.
Future update checklist (the ">" symbol means priority): >Less unoriginal ability for Bean Guy >Sound effects and music >Enemies >Lava >Level countdown >Game Over screen >Cutscenes More stuff in the Extras menu A combo scoring system that isn't just Pizza Tower's Post-TeleDash animation for Jason Playable Josh and Sal (and any other playables) Further Code Simplification Being able to jump while running left up short slopes More stages Mach Speed Segments Trick Ramps Multiplayer Mode More visual effects Clone count reduction Mod support