a simple thing using this /\/\/\/\/\ upon moving an interpolated collision map is created based on the player's position in the scene, then the player's position is compared to each dot on the collision map, then if colliding, the dot gets its position set to the point it has touched.
BRAIN, probably a better way to do this. I was just messing around. :P the dot might need some moving around upon spawning to walk on the line.