Break, collect, level up, craft, repeat. Booga Booga SE II The first remastering of the Scratch project "Booga Booga SE," a inspired by the popular game "Booga Booga" on Roblox. Enjoy! Enable turbo mode to play. ~Controls~ WASD to move. Click to attack. Cursor to aim. C for inventory. F to collect. R to use special tool ability. L to change skin. To craft, press a slot, then press the item in your inventory that you want to go in that slot. To remove the crafting menu, simply hold the inventory button down while opening it.
Expect there to be less general exploration and more new content because I'm lazy and the exploration scripts need to be done manually. Auto-generate might be added eventually if I can make an engine. By Guessy415 Code, SFX, and sprites are all original unless it's obviously not. Most music is from El willicito on Youtube. Update Studio: https://scratch.mit.edu/studios/29846601/ Project link: https://scratch.mit.edu/projects/559288106/ Original engines: Classic - https://scratch.mit.edu/projects/526828077/ OG Enhanced -https://scratch.mit.edu/projects/494726000/ ~Patch Notes~ v2.0: Totally revamped the inventory engine and refreshed the project link. .1 - AI is removed and is awaiting refinement. v2.1: Released the game as a proper demo. Various bug fixes and quality-of-life features have been added. .1 - Small patch for negative items when crafting. .2 - Negative crafting persists and the patch has been removed. A fix will be applied in the next update. v2.2: QoL for UI and massive item breaking rework (lower damage but has click-based hit speed). Crafting fixes are planned in a bit. .1 - Added new visual effects and a new player skin. .2 - Re-added crafting, polished the map, and added levels. .3 - Added collision and areas with slow. Be careful not to get trapped until an anti-clip system is made. I also improved some text UI. Note: The next update will be heavily delayed until I can make a better text refresh system. .4 - THE TEXT UI HAS FINALLY BEEN OPTIMIZED! The game will now be open to new content now that the major lag problem has been resolved. v2.3: Special tools and info booklets have been added! The first special tool is the Bow. Info booklets are in the help menu, the first one being for tools. .1 - A help booklet has been added after a long wait. v2.4: Buildings prototype! Craft a campfire and place it down from the inventory. I also changed the thumbnail to a tree with a new art style. .1 - Fixed a bug with the campfire's rotation and added an accurate drop mode. Cooked meat has been added and coded. Raw meat sources have not yet been implemented due to NPCs being too laggy. .2 - Large effect support has been fixed. .3 - Minor map expansion.