How to make bridges: Simply place the bridge tiles on Layer 3, and use the connectors on Layer 1 or 2. Try it out by connecting the middle and right platforms with a bridge. This project is a special version of Griffpatch's RPG series (Episode 9) featuring all of my current contributions to the project. Those being: - Two extra sets of Walking and Sword animations, as well as ladder animations and the Itemget animation. (The Itemget animation and sword animations aren't coded into the game yet) - An updated Player Movement block that allows the player to move in eight directions, and uses the ladder animations. Sensing directions is also much simpler. - Separate GMAX X and GMAX Y variables. A very basic addition, it allows players to create rectangular grids. - Three new collision pin types: Override Pins, Bridge Pins, and Ladder Pins. (Types 2, 3, and 4 respectively.) Override Pins remove the collisions of other tile pins. Bridge Pins are used to layer the player over Layer 3 simply by showing the sprite, which appears over all stamped graphics. Ladder Pins simultaneously override other collisions, center the player on the tile, restrict the left and right inputs, and set the player action to "ladder".
As always, this project comes from the Scratch RPG asset pack created by Griffpatch. https://scratch.mit.edu/projects/725577493/ This project is an addon to Griffpatch's RPG tutorial. https://youtube.com/playlist?list=PLy4zsTUHwGJJM6OFblu_t-5I5Yw5SxvhT. The tiles used in this project were created by O_Lobster. https://opengameart.org/content/tiny-adventure-pack Diagonal animations, ladder animations, Itemget sprites, and thumbnail made by me.