WASD TO MOVE MOUSE POINTER TO AIM Passive - Audience's Attention (not added) Deal bonus damage if the enemy has a status effect (does not stack) Spacebar - Salvage Take a random disc into your inventory. list of disc below. Max 5 discs Z - Playlist Play all your discs in your deck. X - Reprise Turn all your discs to your most recent one. C - Strike A Pose Create a large growing area in front of you. Any enemies caught inside the large surge will be dealt 5 damage per disc while also inflicting the all of the status effects that the discs carry, if it has. After use, your discs will break. (RED) Scorching Star Dash a short distance dealing 4 damage to enemies and will apply a stack of burn- Burn- 3 ticks of the amount of stacks of burn. Each added stack will add 1 more tick to the effect. (BLUE) Moody Jazz Use the disc and throw it forward and after reaching max range, it will release a mesmerizing slow shock wave that deals 6 damage and applies slow. Slow- Reduced movement speed for 1 second. (YELLOW) Tangy Tango Cast a sphere full of light a short distance forward before it releases a barrage of 1 damage beams in a cone shaped view. Each beam applies Bind-. Bind- Cannot move but can still act for 0.5 seconds. (GREEN) Piccolo Poison Release a short ranged wave of noxious gas ahead, then will slowly dissipate as a gas cloud. Any enemy caught in the cloud is given a stack of Poison- If an enemy is it during the initial wave it deals 3 damage and a stack of Poison-. Poison- Each stack of poison increases the duration of a slow melting of 1 damage. (PINK) Perky Pop Toss a armed bomb effected by gravity. On impact will explode into 4 more bombs. First bomb deals 8, the second set of bombs deal 5 each. (LIGHT BLUE) Ice Impromptu Spawn a squad of ice shards behind you. After a delay, they quickly shoot forward until impact, each dealing 4 damage and applies Freeze- to enemies. Freeze- Players are stunned until attacked or until duration has ended. When attacked while in ice, the player only takes half of the damage as the ice breaks. (DARK GREEN) Soothing Soul Spawn an short-lived area that heals you and your allies for 4 hp. (GRAY) HEAVY METAL Hurl two cannon balls in a cross fire both only exploding on wall impact. Each explosion deals 6 damage.