Click to see more low-quality pics I did that quickly because I'm pretty busy for the moment. Shared here (I abandonned the project): https://scratch.mit.edu/projects/867983718
So I began working on a new and more powerful graphics engine, it uses @bambozzle's new triangle filler (optimized by @kryptoscratcher), it runned at 6-10 fps when I took the screenshots at res 2, that's way faster than raycasting-based engines (because this one is rasterized btw). @levitm and @maDU59_ for inspiration (they are both working on the same kind of project)