The same as Appel just a more Volcanic/deadly edition (a re-painted version of Appel) Appel Melt the re-painted version of Appel Commands H12 - HOLD frames (30 = 1 second) - Time once activated until the first action is taken. Enemies tend to activate when coming into view, lifts activate at level start D12 - DELAY frames - This is the number of frames is takes for the entity to reset before it takes action again G12 - GROUP number (1 to 99) - Tags a trigger, mob or other entity into an activation group. When one is activated, all become active. If a trigger is in the same group as other entities, then the other entities will no longer auto activate when they enter the screen. X12 - Momentum in the x direction (-30 to 30) used for trampolines and to force a direction for mobs) Y12 - Momentum in the y direction for trampolines S12 - Speed in pixels per frame (used for moving platforms) A12 - Acceleration - applicable to platforms - default is 12 M3 - Maximum extent (for mashers in half blocks 4 would be their full extent) Commands are entered by pressing the / key. They consist of an uninterrupted string of a letter then a number then another letter, etc... e.g. "G1H0D30" - this is in group 1, holds for 0, and delays 30 frames before it takes another act
A newly painted Appel! Be sure to check out griffpatch's game Appel Also check out some other games on poof studios! GOAL -1000 veiws 22 veiws already! NICE!!!!