20 LIKES AND 20 FAVES FOR NEXT UPDATE! THX FOR OVER 500 VIEWS! BIGGEST AND BEST PROJECT YET! -INSTRUCTIONS ARE HERE, PLEASE READ THEM!- U or R to switch to alternate characters Change backgrounds by pressing B. Drag the JumpBox to change the stage(Beta Feature). Player One: WASD for movement, F to attack, C to charge, and e for special. Player Two: Arrow keys for movement, L to charge, O to attack, and P for special. Update log: (UPDATE 5) My Test Game Space to Jump G + H to do Blast F to Attack For player one, XD (UPDATE 6) ADDED ANIMATION TO JUMP! (UPDATE 7) ADDED CHARGE (C) NEED 100 POWER TO DO BLAST (UPDATE 8) CHALLENGE FOR FREE MOD (UPDATE 9) FREE 500x MULTIPLIER (CLICK) (Update 10) Added player 2 being able to do stuff. L for player 2's charge, O for his attack. (update 11) HP bar, p for player 2 special. (Update 12) Changed HP to 500 (Update 13) You now need power for attacks and specials, added death message. -Tested EVERYTHING, found some glitches. (Update 14) Fixed multiple glitches. (UPDATE 15) MADE IT POSSIBLE TO AIM SPECIALS USING MOUSE POINTER, FIXED MORE GLITCHES (Update 16) Fixed Glitched Multiply Button. (Update 17) PLAYER ONE NOW HAS AN ACTUAL SPECIAL. FIXED PLAYER TWO'S GLITCHED SPECIAL. (Update 18) Best and biggest update yet! Press u or r to switch characters! (Update 19) Press B to switch backgrounds! (UPDATE 20) FIXED GLITCHES (UPDATE 21) Made P1's charge better Added 4 more backgrounds (B to switch background)\ (UPDATE 22) Fixed a major bug with the specials (UPDATE 23) Fixed player 2's charge and other bugs made specials less OP (Update 24) ADDED GRAVITY!!!! (Update 25) Fixed the bugs that came with Update 24 (Update 26) CUSTOM STAGES!!!!! Drag the floor to shape your stage(this feature is still in beta) (Update 27) Deleted "Free Multiply" Button Fixed run animation. (Update 28) Made labels for the players and fixed more animation issues. Changed jump animation. (Update 29) Fixed jumps. (Update 30) Changed attack animation. (Update 31) HUGE UPDATE 1. Better attacks and specials. 2. Better animation. 3. Fixed more jump problems. 4. Fixed bugs with player swap(u or r) 5. Revamped ENTIRE game. (Update 32) 1. Fourth custom stage smaller JumpBox(Platform) (drag). 2. Even better animation for attacks/specials 3. Fixed P1's Special 4. Added better animations for P2, but also P1's hurt. 5. Fixed P1's hurt variable (Update 33) 1. Better charge animation for P2. 2. Smaller characters 3. More animation (Update 34) Fixed P2's special, made hp lower. (Update 35) 1. Shrunk Characters 2. Fixed Appearance Bugs 3. Fixed the Alternate Characters (u or r to switch) 4. Changed Player 2's Special Update 36 1. Made it possible to switch characters back 2. Changed P1's special controls to e instead of g+h Update 37 1. Fixed Special Aiming Mechanics 2. Changed Alt P1's Glitched Special Animation 3. Fixed Various Glitches Update 38 1. Fixed P2's Special 2. Fixed P2's Attacks Update 39 1. Changed Alternate P2's Special 2. Changed Alternate P2's Special (Update 40) 1. Changed Alternate P1's Attack
Singleplayer Version: https://scratch.mit.edu/projects/1058355844/ Credit to Abomination- for updates 5-9. PLZ Like and Fave, I spent over a year on this. ------------------------------------------------------------------------------No advertisement, but I'm open to suggestions and remixes (as long as you change something). This is being updated a lot. #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #dragonball #dragonballz #dragonballsuper #dragonball #dragonballz #dragonballsuper #dragonball #dragonballz #dragonballsuper #dragonball #dragonballz #dragonballsuper #dragonball #dragonballz #dragonballsuper #games #game #games #game #games #game #games #game #games #game #games #game #games #game #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #animation #animations #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #test #te#test #test #test #test #test #test #test #test #test #test #dragonballz #dragonballsuper #dragonball #art #art #music #music #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all