Instructions: Basic Movement: A/Left Arrow - Left S/Down Arrow - Crouch D/Right Arrow - Right Z - Jump M - Drown (Will be taken out soon) Special Cases: S/Down Arrow (Midair) - Stomp Z (midair) - Airdash Z (midair, locked-on) - Homing Attack Other Keys: X - Boost Debug Mode: Basic Movement: W/Up Arrow - Up A/Left Arrow - Left S/Down Arrow - Down D/Right Arrow - Right Other Keys: 0 - Toggles Debug Mode. C - Tile Eyedropper L - Level Select V - Auto Arrange Tiles Space - Localized Costume Arranging Categories: 1 - Overworld (Grass, Dirt, Compact Grass, Compact Dirt) 2 - Testing (Bedrock, Nonsolids, Spawnpoints) 3 - Utilies (Rails) 4 - Collectables (Rings) 5 - Enemies (Motobug, Sign Posts) 6 - Monitors (Static, Rings, Sneaker Shoes, Super, Invincibility, Shield, Water, Fire, Electric, 1-Up, Eggman, Broken) 7 - Water (Water) Special Cases: 0-7 (Multiple Times) - Chooses Tile from Category Notes: When building levels, the difference from regular grass and dirt and their compact versions, are that grass collides only on top, and dirt doesn't collide with sonic at all. Both their compact versions collide on all sides. Put compacts usually on the edges of grass, where the player can push, unless you want to do a raised platform. Credits: Sounds: @PrincessPandaLover (SFX) @Enigmatic21 (SFX) Sonic Generations - Victory Jingle @mike_345 (Test Level BG & Drowning Theme) Engine Tutorial: @Griffpatch Assets: Monitors: @Scratchuel21439new Rings: @CoolScratchKid1234 Sonic: @Enigmatic21 Sonic Sign: @bombguyboom @mike_345 (Everything Else) Tags: #sonic P.S from January 20th, 2024: This project has been on hiatus since March 12, 2023. This is my attempt at using ‘s tile scrolling platformer to give a modern sonic approach of an engine. I stopped at slopes because i didn’t understand how i could add loop-de-loops. All the assets, besides the main sonic character, where made my me for this engine. for the sprite of Sonic. Some assets were taken from Sonic 3. Yes, even the song was made by me.