Press the green flag to start generating terrain (I would recommend shift+clicking to use turbo mode, otherwise it is pretty slow). Press h to show/hide customizable variable sliders. Press d to set all variable sliders back to their default value. ------------------------- Variable Meanings: Islands max/min- the maximum/minimum number of islands that can generate Chunk max/min - the maximum/minimum number of chunks that can generate per island Stamp max/min - the maximum/minimum number of stamps that can generate per chunk Forests max/min - the maximum/minimum number of forests that can generate Forest size max/min - the maximum/minimum number of trees that can generate per forest Stone frequency - the percent chance (as a decimal) that an island stamp will be stone (grey) instead of grass (green) Sand frequency - the percent chance (as a decimal) that an island stamp touching the water will be sand (yellow) instead of stone or grass Tree frequency - the percent chance (as a decimal) that a tree will stamp itself ------------------ FAQs: How does land generation work? The project chooses a random position to create an ISLAND. Then it moves outward from that position to form CHUNKS. STAMPS of stone, grass, or sand are then created at and around the coordinates of the CHUNK position. Forests work much the same way. Why do some variable sliders go into negative values? A repeat loop in scratch treats negative numbers as 0, so it a lowers the amount it will repeat overall, but still allows it to have a large maximum amount. -------------------- Congrats for having read this far! Make sure to find Waldo (or Scratch Cat)!
Thanks to the original realistic generation project by @SDT_Studios. Version History: v1.3 - Added variable sliders and key actions v1.2 - Trees spawn in groups (forests) instead of individually and land generating on water has a chance to be grass or stone as well as sand. v1.1 - Fixed tree generation to only generate on islands (not water), added 2 new types of trees, and removed the gradient ocean for simplicity v1.0 - Added Sand generation and (bad) tree generation v0.0 - Original Project Remix