WASD to move, everything else is explained in game. Currently in a testing stage. Formerly called Openable walls 2 Based on Doors. Loading does not work right now. Many features that are promised to be in the game are not functional. Please be patient as they are going to be added later. Plans for updates: ------------------------------------------------------------------------- V0.4: Add a boss room at rooms around rooms 25-32, and another around rooms 67-72 V0.5: Add shop functionality/difficulty setting V0.6: Begin development of Save/Load feature V0.7: Have at least 10 working entities V0.8: Add special rooms with bosses and puzzles V0.9: Add item functionality V1.0: Finish and fine-tune Save/Load feature, have playable game with no bugs. Fully released. ------------------------------------------------------------------------- V1.1: Expand on lore V1.2: Add another floor/level V1.3: Add new entities that are exclusive to floor 2 V1.4: Add new miniboss for new floor V1.5: Add final boss at the end of the 2nd floor V1.6: Add new hiding spots for 2nd floor V1.7: Add new currency and functions to it V1.8: Finalize lore V1.9: Add secret to the game V2.0: Huge graphics overhaul Plans for V2.0+ has not been decided, and they may change. Milestones: 10 Likes=Thumbnail 100 Likes=Better room details 250 Likes=Better player sprite 500 Likes=More entity detail 1000 Likes=Lore hints and YouTube devlog starts
Load function does not work right now. The full loading feature will be added once the main game is finished, but simpler loading features will be added slowly. Use turbowarp.org/projects/819107529/ to run faster and work better. I use this font generator: https://www.font-generator.com/ Use turbowarp.org and paste this link into the link bar at the bottom of the game window: https://scratch.mit.edu/projects/819107529/ Everything else is entirely by me, including music, except for the ramping music (not added yet), which is the Maxwell cat theme backwards : ) USE TURBOWARP turbowarp.org Changelog: ------------------------------------------------------------------------- 4/4/2023 9:33 AM, V0.0 Released. 20 random rooms to choose from, functioning menu added, shop function added, wall hitboxes added, settings added, and item sprites added. 4/6/2023 9:06 AM-9:23 AM, V0.1 Added placeholder and function for Scream. fixed small errors with hitboxes. Added tips for loading screen. Game now takes up 10 megabytes to download. 4/11/2023 3:19 PM, V0.1.1 Added Entity log function, fixed menu bug where clicking on Entity log or settings didn't hide the "New Game" and the "Load Game" buttons. 4/12/2023 1:53 PM, V0.1.2 Added function to Scream 5:56 PM, V0.1.3 Fixed minor Scream bugs. 4/14/2023, 8:30 AM, V0.1.4 added function to the entity log, 3 new entities planned out, minor bug fixes regarding menu, and made player invincible for now, as there is no way to dodge scream. 8:47 AM, V0.1.5 added a feature where you have to encounter an entity to see its description in the entity log 8:55 AM, V0.1.6 Added option in settings to show entity log descriptions, as there is no other way to unlock them, minor bug fix 9:32 AM, V0.1.7 Added dark rooms with a 1/7 chance to spawn every room 4/18/2023, 9:22 AM, V0.1.8 Added functioning hiding spots, just need to touch them to hide for now. small bug fixes regarding Scream and major bug fixes regarding Atone. 3:02 PM, V0.1.9 Bug fixes regarding; dark rooms, Atone, Health, and hiding. 4/20/2023, 9:14 PM, V0.2 Added hiding fully, now have to provide an input to hide, fixed small Atone bug, slight hiding spot location changes for 2 rooms, and changed some code to make it run smoother. Another reminder to use turbowarp.org to run this project. 4/21/2023, 2:43 PM, V0.2.1 Added a visual indicator on player what hp is 4/26/2023, 8:54 AM, V0.2.2 Sprint is introduced, in a testing stage. Took around 3 days to fully program, and minor bug fixes regarding dark rooms and room generation. 4/28/2023, 8:36 AM, V0.2.3 Tweaked the menus a small bit, added a debug option so you can see necessary variables to play without sound. 2:53 PM, V0.2.4 Added Shame, an entity that has a 2% chance to appear every second, minor ui fixes, minor sprint changes and player sprites. 5/1/2023, 3:16 PM, V0.2.5 Majorly debuffed Shame, Making him have a 1.5% chance to spawn every second, made it so he cannot appear in dark rooms or the starting room. 5/2/2023, 1:52 PM, V0.2.6 Made shame not able to appear when another entity is approaching or possible, more shame debuffs. 5/3/2023, 3:14 PM, V0.2.7 Added Coward, an entity that kicks you out if you are in a hiding spot for 15 seconds, and does a small amount of damage. Small Shame bug fix. Goal of having 5 entities achieved. 5/4/2023, 9:52 AM, V0.2.8 Overall bug fixes, Added entity log entries for Shame and Coward. 5/7/2023, 1:18 AM (lol), V0.2.9 Added audio to many entities, fixed some bugs, debuffed atone, changed hiding spot locations slightly, buffed scream and shame. 5/8/2023, 9:21 AM, V0.3 Fixed jumpscares, buffed atone, fixed bugs, and names changed from openable walls 2 to encounters. goal of having 5 fully functioning entities completed. 5/9/2023, 3:04 PM, V0.3.1 Minor visual changes, godmode is implemented 5/10/2023, 9:07 AM, V0.3.2 Fixed turbowarp bugs, debuffed atone, debuffed all entities regarding dark rooms. As of 10/5/2023 3:10 PM, Updating has stopped