uses a much better way of storing the positions of the walls, instead of each wall being its own tile, each empty grid will store the status of the walls to its left and above it: 1 - wall to the left 2 - wall to the top 3 - walls on both the left and the top 0 - no walls to the left or the top this is much more streamline and efficient then the other generator i made, only problem is that checking for walls is a little more tedious