––––––––––––––––––––––––––––––––––––––––––––––––––– Click flag to change variables. click stop to calculate damage. ––––––––––––––––––––––––––––––––––––––––––––––––––– This project applies to pokemon generations 5 and up. ––––––––––––––––––––––––––––––––––––––––––––––––––– Below, you can see how to use each variable correctly. Set the lvl variable to the level of the attacking pokemon. Set the power variable to the base power of the move you are using. If the attack you are using is physical, set the atk variable to the attack stat of the attacking pokemon, and vice versa with sp. attack. If the attack you are using is physical, set the def variable to the defense of the defending pokemon, vice versa with sp. defense. See how to use STAB in the help menu See how to use effectiveness in the help menu ––––––––––––––––––––––––––––––––––––––––––––––––––– Possible updates Move type/pokemon types variable, automatically calculating STAB and effectiveness Weather conditions Item boosts Ability boosts Burn condition (halves your physical attack stat) Separate variables for physical and special atk. and def. –––––––––––––––––––––––––––––––––––––––––––––––––––
––––––––––––––––––––––––––––––––––––––––––––––––––– PLEASE let me know of the calculator is inadequate so i can fix it as soon as possible ––––––––––––––––––––––––––––––––––––––––––––––––––– update log v1.1: shared the project v1.2:added the help button and competitive version; changed textures v1.21: changed textures; re-arranged option buttons and help menu ––––––––––––––––––––––––––––––––––––––––––––––––––– #Pokemon #math #calculator #all