A flag is an upside-down d... And by the way, in this remix, you are a Barbarian, in the past where social rules may be very different, fighting against monster, that may also get called mobs. You get eXPerience points for ending the mobs, and enough points just levels you up and removes the XP you used to level up with. The monsters have HP and damage power equal to their level (1 to 5). When you meet one, you hit first, inflicting damage equal to your level, but if they are not dead, they will fight back. The cells with numbers indicate the sum of the levels of all the nearby monsters that touch the cell. Well, that's the base but this isn't a normal game, I don't know what happened, but it broke\, possibly due to me accidentally deleting it as a result of poor code organization I had in there. Tiles 1 and the last tile is always safe on purpose. Originally this was supposed to be that each mine has a spot that can't count them, but that backfired when a one and a two shared the same corner even though the seed is 68248, which supposed to mean that: the 6th tile in the 3 by 3 can't count 1. The 8th tile in the 3 by 3 can't count 2. The 2nd tile in the 3 by 3 can't count 3. The 4th tile in the 3 by 3 can't count 4. The 8th tile in the 3 by 3 can't count 5. Generator used is mode 2's which allows dupes sometimes. Mode 1 is the pink button and mode 2 is the green button. Any modes beyond that is mode 2 with tweaks made to it to be more random until you reach greater than 6. Then, you are dealing with a different generations. Mode 1's generation is list based and doesn't make duplicates in the numbers. Mode 10 may be something.... Mode 4 is an easy mode? Mode 11 is a mode outside the mode maximum(In other words, any modes "outside the mode maximum" would be very different from the ten base modes. Not counting B-sides though), any modes afterwards would act really differently from the main modes of this time consuming remix. (It takes loads of weeks to get it where it is?) (OOps, I had saving issues, so I had to re-add it back in, but ) Mode 12 is very wip and would have two sub-modes. Comment "hi" if you see this, please. I don't really count views as anything. On April 10, I changed the costumes for beating monster 1 to be a little more simple than to be detailed. On April 20, I saved a wip version of it under the username of @TweedellNick2_alt saving the project. On April 21, I saved the bar under the same username, but it got remixed by me too. And then the remix influenced the project. No more flashing XP bars now, or at least it's reduced down to be more slow with the colors! Comment "Hi" if you see this, please. Your views don't count to me as well as you'd think they may. The intended engine to run this is Scratch, and not anything else. On the loading bar part, I try to take advantage of Scratch's quirks with graphics. April 24 2023: I began using the instructions instead of notes and credits, because I ran out of space. I changed the graphics of the tile detector to say what tile/place it is... 5 being the tile itself, has a different look. April 27 2023: Nothing much going on, maybe I should leave this place! Nothing at all, Scratch had trapped me here, and I found an escape rope known as Code.org. I'm grasshopping outta here soon, or just going to disappear anytime soon! 4/28/2023: Sorry, but I have a non-rpg idea. Have a great day and night! Bye! 9/10/2023: Sometimes, updates don't appear here. Be sure to watch the title of this project when it does change. I did change the xp required and more. I also turned back on commenting. My comments can also be related to the update log too. Also, this update log is over. There is stuff in the game that can explain how stuff works, but it's a puzzle to figure out. Once I release mode 12 and it's two submodes... you'll find out what the bone symbol means way easier. Also, pay attention to the right bottom. The bug where tiles count differently is a feature. It is called "can't count" after the feature that is in the original project... but this project takes it as a joke while also being serious. It's a seriously jokingly serious remix that aims to change a whole lot and add a lot of things. If you lag, that lag is a feature. Just be patient or tap off the button and back on it. _______ Notes and Credits are lying about not knowing. I was new to my little accident that eventually became a feature of this remix. Be sure to use clues to figure it out. Consider that to be a little game, and if it's too ez, then I did good with telling you how the game works. And with the game.... you have to flag all the mines by clicking them when you are above or equal to their levels.
Can someone please explain to me exactly what this is and how to play this? There's a bit of confusion on how to explain that the tiles may count things so differently. This didn't take me one day. This took me at least many many days. Maybe I just really have to remix something else... Nevermind, but I still don't get this. But, there's a possible bug where I didn't use sprite-only lists! It's fixed somewhat now, but I don't know if it's fixed or not. 4/19/2023-4/20/2023(20/4/2023-19/4/2023): Major changes with the way the game works. I'm still working on the changes though. I added new button costumes, but had to do with the issues of school restricting stuff. They ended up restricting photopea for at least one time. And that wasn't pretty great to me, so I tried to add a lot of play button costumes. Now then, back to the thing. I added new effects on hover... So that it's known that a button is being hovered over. I'll return to this. I added something, although Scratch has their own loading thing. I changed so much, it can't be listed here. I added so much, but didn't add the new modes yet, but the buttons do exist now, they just disappear with a long message that just goes away before it can be fully read as a joke. I'm sorry. I added a random chance where you'll caught the 2nd mob waiting outside... Because you are outside and the entity has to think before acting, but their logic isn't ok, so is the player ending loads of mobs to win. Oh well. And I didn't save that part, along with the new xp bar thing. Added a even more rare chance to hear a high pitched sound when you get totally ended by a level 5 entity. The reason why the XP bar doesn't fit in anymore is because I liked the bar to be a color. maybe I should update the XP bar in the future though. I changed the instructions. April 21 2023: Made the xp bar has a color for when xp is maxed! Also made the colors smooth in. Afterwards at past 12 in the day, I made the xp bar flash less after saving the xp bar and remixing the xp bar as TweedellNick2_alt. Me and TweedellNick2_alt is pretty much same person, but may act differently sometimes. I added mode id 11's button's function, and started working on the mode. I added some random stuff for people who just want to find out. Don't worry about it though, the random stuff that occurs by clicking buttons, of modes I'm working on, is only there to mess with you in no way of having any mean intentions. I changed a lot! April 23 2023: checked the page on a Samsung Tablet I recently first used. I do have plans for a mode that is like there's no twist on it, and maybe credit @-Jie- on that mode too. The mode would work exactly like the original project, but there's the changes I made to the ui and animations would be present. It would still be a remix, but would just have a mode where you didn't have to leave the page to play the variation. This project/remix is a variation's variation, or it can even more be variation of anything. Lauched mode 11 with a name that is temporarily there until someone can come up with better names while still fitting the code that makes the mode on Tablet, after completing the mode. The mode seems similar to that one remix of Lionheart921 Minesweepers but it's different from it because it's Minesweeper RPG. (View count 6) (only 3 remixes and they are by me) (April 23 2023 Sunday rare events) April 24 2023: I thought my changes to the code saved, but they didn't. So, I had to make some changes again. Now Mode 11 is accessible now! And the code has been changed, adding an ADD RANDO block exclusive to the beyond id-10 mode as a result. And I begin making changes, like adding a loaded sound that plays when the bar disappears, if your computer is laggy laggy, the bar would go pretty slow, so that's why there's the bar. Chromebooks are supported, because a chromebook made this. And for mobile, i'd recommend to zoom in if you can, because the tiles are small. Added the c button. I also just accidentally destroyed all modes with one mistake and fixed it. I found a lag issue on the Sub-menu screen that will come once I beat the 12th mode's a and b sides. I tweaked the xp bar. Actaully, I'm not going ahead and beating 12a, it's quite a challenge though, but I'm not trying to beat it right now unless someone wants me to try, then I'll try. I edited the mode for mode 12 although it's added on April 24 2023 which is this day. You are viewing the update logs btw. They can help you some. I had changed the hud's text for mode 12, so that it says even or odd, but not literally! Also, any "ing" words here are in the present tense of the time it got typed, but it isn't what's going on!(Also,"Tile Itself" is the tile itself. Any square on the board is called a Tile.)Changed the monster amounts around, to better make stuff harder. I changed the looks of the hud just to then try to add effects to "tell" on it without hovering,but u will still have to hover over the tiles.I ran out of space here.