This is an example of the code used to place clones - in this case baby dragons and gold - in a maze for use in a game. By using clones and tables, you only need one sprite rather than multiple sprites. The three tables contains the information necessary to tell the dragon which way to face, as well as the x and y positions. Finish the game off from this basic level.
This also contains an example of making costumes so that your player can turn around and walk to or away from you. This helps make your game player a little more realistic and the slight delay (to allow the costumes to show) and longer action helps stop the endless finger jabber player. They have to position their player more accurately or it walks off the stage or onto a line.