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Feel free to remix this. Do not edit anything here by hand otherwise you will break the project. By WescomProgramming. This is a beta version, so you may found the project glitching, and the picture is bad as well. This is the highest resolution I could use for the code otherwise the project would break. This is so hard to make, there's a lot of efforts, bugs, and some debugging(as well) to make this project. So please click that heart button and don't forget to follow me. I have some interesting projects on my homepage. --HOW I ACTUALLY MAKE IT-- I make it with a simple thing. To make the graphics, I use raytracing, because in 3 dimension, far objects look smaller. Raycasting is like shining a light until it hits something. For the player, I use a hitbox (kind of) thing to do the collider scripts. The previous attempts I'm making this project the character kept glitching out when colliding to a wall. I hope this one it's not going to happen again, because there is a hollow rectangle pillar and the character will get trapped to it(if it ever happens)