•Instructions further down• Doors on mobile can be tough, so why not try a 2d version made for both mobile and pc? It will also be available for school laptops. And if downloaded, it can be played offline. Escape the hotel! Open drawers, enter new rooms, get items that help you on the way, learn to counter theese entities as you progress throigh this trial and error 2d style game! Wasd - to move E - to interact with drawers, hiding spots, and items 123 - to use items Joystick - to move Click - to interact with drawers, hiding spots, and items Use specific gui buttons - to use items
~WORK IN PROGRESS~ I am currently in the making of singleplayer, making the game fully work with every aspect of the game being made correctly, will probably take me a month or two, so dont expect this to come out soon. Log: -Added intro and the structure for the rooms -Finished the design for the normal rooms, added lamps and the right door -Added the left door, flickering lights, rush and ambush spawn script, and darkness -Finished ambush and rush’s design, mechanics, gave them a working jumpscare, and added closets that the player can hide in -Added hide, upgraded the darkness effect’s visuals, gave informative text for issues with closets, changed the door textures, -Added guiding light death messages -Added coins, added Timothy, added drawer loot tables -Added a new room saver system thst sllows for a much more reaslistic experience and no exploiting game mechanics, some minor bug fixes involving the thumbstick, added more info text for some interactions -Added eyes, interaction button for mobile, and interaction guidance for pc, made the ambience looks darker -Added sounds to rush and ambush: rush passing, rush death, ambush incoming, ambush static, ambush passing, ambush death. Fixed ambush and revamped his jumpscare -add eyes gl text and give gl desth messages sound, give eyes sound, give timothy sound, give hide sound -Added a custom eyes jumpscare, added guiding light death messages for eyes, buffed timothy, some bug fixes, changed how rush and ambush spawn, added locked rooms alongside keys, changed the loot tables, added lighter, added natural spawning dark rooms, changed the strength of each darkness level -Completely reowrked Ambush, added achievements, added crucifix &error https://www.youtube.com/watch?v=9B5gLlFMbBw https://www.youtube.com/watch?v=ZV3VcPzWLuk