How to remix in the notes and credits! (You may have to see the original project.) It’s pretty overwhelming though, so if you cant keep up do not waste your time trying Story: Jack decided to bring everyone along for the hangar ending on the new modifier, Isle++, which is supposed to be harder than its predecessor Isle+. At first, nobody noticed anything different about the game, it felt easier actually, until they started the hangar… New enemies appeared, as well as the previous ones all teaming up to stop the hangar run. But the crew is still pretty confident. Can they pull it off? ITEMS: https://scratch.mit.edu/projects/807168329/ The crew: Jack: Jack started this mess because he is a drone-happy idiot. Jack builds 3 drones, if one of them breaks, he builds another. He wields a tactical shotgun, and overall has one the best damage outputs of the entire crew, but because he spent his time speedrunning the high tier loot, he didn’t grab any armor. (His item of choice is TECHNICALLY a drone, but he has more because of his unique mechanics, and since I broke the 1-item clause, he has no armor.) The Burrowsnapper: A long creature famous for its way of hunting. Although it is carnivorous, it thankfully dislikes the taste of players and is instead after the enemies to protect the hangar, which also happens to be its hunting ground. When hunting, the Burrowsnapper will stick its head out of the ground. When an enemy gets too close, it will chomp at it, instantly taking it down. The Burrowsnapper will then move locations after 5 seconds. However, this attack can't one shot bosses. Blucap: a warrior stickfigure... uhh... thing with a mild obsession with blueberries (which some say is why he is blue in colour), he slashes enemies with his sword and turns his sword into a cannon sometimes (I probably underpowered him not gonna lie) Enemies: Frogspawn - The most common enemy by far. Basically a zombie. Armored frogspawn - They spawn with military tier armor, while slowly approaching. They spawn less frequently than the normal frogspawn but still common. Deranged frogspawn - Much lower health, but much higher speed and attack. Feel free to make your own custom enemies! Other enemies are unimplemented: Stan (model and announcement are in but not the latter) - The main antagonist of Isle, he can usually only appear in the dark, but as the storm clouds and rain block the sun, he can use enough energy to appear as long as there aren’t one or two light sources on him. Attacks mainly in the night phase, does 25 damage but has extreme attack speed. A couple bullets or a flashlight will send him running though, until it doesn’t, and comes back a minute or two later. Agent B6 - An invincible robot that teleports near the crew. He is here because someone has an artifact, and artifacts are used to canonically escape isle, which is a simulation, and artifacts can get you out of. complicated stuff. Agent B6 is like Stan but much tankier and slower, and can only be defeated by fending him off for a while until he gives up only to try again in a minute or two. Mercs - The mercenaries that arrive on the island to rescue the, unbeknownst to them, dead crew that ran the prisoner ships which you arrived to the island on. There are 5 different mercenaries with different roles, and they cant function as a complete team without each other. Elite Mercs: A second wave of Mercs that arrive after the first wave is dead, almost all of which equipped with an advanced tier weapon, and here solely to avenge the first wave of Mercs. Other unimplemented mechanics: -nighttime phase, limited range and stan is a constant threat -an ending after 3 day cycles
C2A sorry that I didn't add sounds for Blucap, couldn't find any decent ones (and I was too lazy to find any in the first place)