These sprites were made with the color palette "Jehkoba 64" which can be found here: https://lospec.com/palette-list/jehkoba64 Press x to switch between neutral and drill states. Shown here is a new system of animation that allows the player's arms to be rendered separately from the rest of him. This means that he can have multiple types of items that can be swapped out at any time. Mac also has a Direction Lock system that allows him to move without changing direction while space is pressed.
For Zombified Coder: There are a few important things to know about Mac Davidson. For one, his sprites are 24 pixels tall. This was done for two reasons. One, I wanted to make the game's sprites slightly bigger to add more detail, and two, increasing their size will also make the game a bit more zoomed in, reducing the number of tiles the game needs to render at once. Mac also has actual -45, -90, and -135 sprites, instead of flipping left and right. This can be removed if needed, but Mac's shading is more consistent this way.