1.5 IS HERE! Modding is still in-dev. -------------------------------------------------------- arrow keys/WASD/ joystick everything else is usually click. mobile support included. quick save/load via the pause button, click the plank button to build planks and click anywhere to place a plank, click the button again to turn off. Green means on. to change weapons, use < > only on a few maps that have multiple weapons. You can body slam into the ground when you are going fast. Cloud auto-saving exists; the maximum number of different player saves that can be stored at a time is 51. sledgehammer - tap anywhere in that grey box around the player, and it damages that block. Nitroglycerin - tap on the player to place it where the player is, if the nitroglycerin isn't touching any blocks directly, it will explode. when holding any bomb type, you can't damage anything (because mining with a bomb in hand to blow up another bomb isn't smart) and it goes boom instantly. But in all, it's similar to the bombs in some maps, but slightly stronger and (already said) quicker to explode. - pipebomb, throw pipebombs, the longer you hold, more rapid and further you can throw them, espically for sandbox mode. (helps with making chaos), they are physics objects. recommend you play on Microsoft Edge. You can get more performance from it! if none of the above helps, or you are on MOBILE, go to the TurboWarp version: https://turbowarp.org/825539821/fullscreen
1.5,1 -- semi-janky fix of offset collision index for blocks, fewer/no more blocks you can fall through! MODDED MAP STUDIO: https://scratch.mit.edu/studios/35290129 --------- ARTIST: @Coperek Programming: mainly Jadenflp (me) with side help from @Coperek with smaller details that I (@jadenflp) won't have time for, or are for visual details. PLAYTESTER(s): [-- sounds: (jadenflp) me. Due to the complexity I want this to have, it'll be unlikely for anyone to become a sound designer anytime soon. Since I rarely add sound. And just a bunch of other nuances –] MODDED: MAP MODDERS STUDIO; This game was made within scratch, with the visuals such as transparent sprites made possible with the help of turbowarp. Everything else is made in vanilla Scratch. ------------------------------- any issues related to sound or game mechanics, or programming-wise suggestions. Talk to Art questions and/or art suggestions, ask . min and recommended: Decent GB space, this project in Microsoft Edge uses 500 mb of space. GPU power is especially important; mobile devices use Also, here is a wiki on my game, cuz why not lol: https://teardown2d.tiddlyhost.com/ (made by me btw) sites for sounds: YouTube, Pixabay - and every other free sound site for sfx, namely the lasers and walking sfx, (Wood i made myself, as well as the landing on the ground, which is based on wood) Broadcast music: https://www.youtube.com/watch?v=-7FTpJe6lNw&t=7s