I've played Slay the Spire before. It was inevitable Click on the card to select it. If it on the left select an enemy to target. if it on the right select the player to apply cards. Click at the bottom of the screen to cancel card select. Cards cost mana to play. Top right shows the current mana available. Mana regenerate to 3 every turn Hover mouse on the enemy to see its intentions 'Draw card' can be use once per turn Click 'Next Turn' when you're done 14 March 2023 - released Rework a bunch of things and added some basic functions like enemy HP, def and stuff You now can add new enemy more easily Ask me if you want more explanation what stuff do. I will try to explain it Enemy element not added yet Elemental card function not added yet 8/25 cards programmed 15 March 2023 - The spire kept being slain Changed up some cards since you can now inflict debuff at the enemy Elemental enemy prototype! Barrier status reduce a single hit to 1 damage Thorns reflect direct damage based on the value 9/25 cards programmed 16 March 2023 - s p i r e Cards are more animated Negative effect cards! 18 March 2023 - Calculate the spire! Damage numbers! 20 March 2023 - Text the spire! A text engine to display information instead of say block. Will eat all the frames though Ability to change mana cost for a card during combat (see hungry flame) 21 March 2023 - optimize the spire! Attempted text engine optimization. I don't know if this works or not HP and current status now get rendered more backgrounds? 22 March 2023 - Touched up the art, completely redid the ghost vine enemy, added 2 of my soundtracks. There's clearly an infinite clone loop happening somewhere in here. The game is VERY laggy, Read below on how to solve most of it. STEP 1: make a backup of all the detailed art (mostly backgrounds. STEP 2: bitmap them. this solved a huge part of lag for a few of my games and the change was barely noticeable, especially for big backgrounds like these 23 March 2023 - select the spire! I heard you like choosing cards. now a card can give you more card selection for x2 card selection experience (See surround). add more cards and added temporary art to it retained 24 March 2023 - Observe the spire Enemy intent now rendered with temporary art You can view your discard and draw pile Added some power cards (cards with triangle at the top) 26 March 2023 - Relic Relic 31 March 2023 - Reference the spire! proper battle end press 'a' to toggle between test mode (need to press flag to afterwards) 22 May 2023 - Deck the spire! simply more cards and other functions ?? ??? 2023 - Revert the spire! revert to my original plan for this engine