making a type of country game that I believe is the first of its kind on scratch. Most of the core mechanics that I wanted to implement are finished, I just have to finish up Armies (army splitting, individual units, etc.), war declaration (very easy), and various UI additions. This game will allow for the player to choose any country they wish to play as (10 for the first scenario, but there are many more scenarios coming) and it will allow for the player to change to any country currently existing in their game, and for the player to create their own countries and play as them as well with full automation of custom country data and country reforms. This game runs on lists to automate things, so every province has the ability to become its own unique nation given a user input for the name. It is also important to note that there will be many, many more provinces added, but I just used these 4 because in theory I can add all of the automation to these provinces and then duplicate the code and add all of the other provinces, this should take maybe a day to finish and is the reason why there are only 4 provinces visible right now. The current problems I am facing right now are deciding to put in the effort of making other "AI" countries being able to conquer and declare war on other countries, as well as take decisions their current country has available to them. Looking at it now I would have to dedicate a lot of time to making "AI" countries be able to take decisions logically and not have them just doing random declarations and decisions, the time dedicated would be a lot but it wouldn't be that hard to implement. Another problem I am facing is possibly having the option for the player to create custom scenarios where they can add any country they wish, and even possibly the option to add custom country decisions. A custom scenario maker wouldn't be hard at all but the option to add custom decisions would. This game while only being in development for a week has worked a lot better than I thought and it should be out within the next week. I will add on to the game frequently to add in ideas that I come up with and mechanics that I plan to implement in the future depending on how the game goes.