The paddle follows the mouse as soon as the game starts. Press space or LMB to freeze the paddle in place and adjust it's angle. This will lead to displacement, which is intentional. Press z to bring the paddle back to the mouse, without changing the angle. Press x to reset the paddle's angle, without changing its position. Press c to both bring the paddle back to the mouse and reset the angle of the paddle. Press p to speed up the ball. This can cause issues with collision, so don't overuse it. Pressing E is supposed to restart the game, but causes issues. Will be fixed when I have motivation to do so.
This is a remaster of one of my first mildly successful projects ( https://scratch.mit.edu/projects/157585745 ). There are a ton of problems I found, and I wanted something to do, so here we are. The code was made by me, and most assets are sounds and edited sprites from the Scratch library. The music and sprite (singular) for the boss were shamelessly stolen from google images and soundcloud. Sprite by RMVGames (Deviantart), cover by Deeceem (Soundcloud), original song by Nobuo Uematsu. ---UPDATE LOG--- Version 1: Initial release - Pressed share, I guess. Definitely has bugs, so please comment if you find any so I can try to fix them in future updates. (Note: I originally intended to make the bouncing far more advanced for release, but I couldn't get it to work. Expect an update for this in the future.) Version 1.5: lazy update for lazy people - Added a tutorial screen, which briefly goes over everything mentioned in the instructions. Don't worry, this will only appear once every load. Version 2: Desperationis. - Added a W.I.P "boss fight" which at the moment is a glorified hard mode. Every time you press the green flag, his chances of appearing is increased by 5%. (Note: This isn't his final form. Updates for attack patterns will appear in the future.) (Note: The oval is the collision box that allows the boss to dodge the ball. I can't figure out how to hide it upon stopping the game. Too bad!)