if the lists have stuff in it, click c to clear them [-------------------------------------------------------------] a simple algorithm i made for fun. tries to find a number between one and a specified number. not particularly advanced or optimized or anything, more of a proof of concept. the algorithm will take a bit to finish, you can view the elapsed time in the algorithm status list. i reccomend using turbowarp, but scratch isnt the laggiest to be fair if it's taking a while, maybe more than 10 minutes (heavily depends on the range), press o and if the variable reads "true" then its broken, you can yell at me in the comments :( [--------patch notes--------] 1.0: release 1.1: made setting the number range actually work 1.2: housekeeping, make stuff easier to use 1.3: fixed a small issue that made the output repeat "simulation complete, done in _ attempts" indefinitely