Block Navigation: The Puzzle Game To play the game, press [1]. This game requires critical thinking, problem solving, and perseverance skills. Every level is solvable. If you're feeling more creative, check out the level editor by pressing [2]. Rules are below. Block navigation is a game made of a 16 by 16 grid consisting of 256 colored units. The player, which is a red block, starts on a green block, avoids the black blocks, and tries to reach the yellow block. Along the way are grey and orange blocks that try to trick the player into thinking they're black and yellow, four transportation blocks that jumps over blocks in different directions, and three portal blocks that travel to each other. In this game, there are four options: Play, which gives you access to the 32 levels I designed, Create, which is a level creator and editor, in which you can create, edit, play, and save, Import, where you can access the levels you and others designed, and Learn, which gives you the specific rules of the blocks. This idea comes from the Flat Platformer project. I wrote down a series of rules that I could make it better after it got shared, and I finally found it and decided to create a way better project after a few years. It took a really long time, and I hope you enjoy it. All programming, designing, drawing, and creativity of this project, Block Navigation, is made by and belongs to me, ZDC0530. All aspects of this game, except for the auditory aspects of this project, were done completely by me. The music, Neutron Stars by Epic Mountain Music, were specified to be of use for Kurzgesagt only. My other option is Cipher by Kevin Macleod, who composes lots of familiar background music. These two audio files keep getting silenced probably because of a Scratch issue centered on saving audio files. There are multiple forums about this on Scratch. For now, audio can only be used in the more professional version of Scratch, TurboWarp. A lot of work went into the creation of this puzzle game. If you find this interesting, please share it with others, as they might also find this interesting, or click on the favorite icon, as that will show the Scratch algorithm that you like it and want others to view it. Your support and feedback helps a lot. As for all Scratch projects, this project is open-sourced, which means that you can remix and continue to develop it for free, without permission, at any time. Feel free to remix this project and add any feature you want, such as keys, coins, wall passing permits, special jumpers, chess-inspired movements, custom respawn blocks, required checkpoints, or anything you may dream of. If you find any issues or feedback for this project, feel free to share it in the comments. Finally, I sincerely hope you enjoy this project. Thank you for playing this game.
Here are some important procedures. 1. While saving a level on Create, DO NOT select by dragging the mouse along the list item. Instead, select the code by DOUBLE-CLICKING the list item so that you select the entire code, not just the first few items. 2. While playing, if there is no respawn (dark green) block, the spawn (green) block will serve its purpose. If, however, none of these blocks exist, the player would just appear outside the screen. Press E for edit if this happens. 3. Also related to playing, the player is not allowed to jump out of the screen if the edge block or the neighboring blocks is a transportation block. (Transportation blocks are the two shades of blue and orange.) Instead, the player would experience nothing. 4. While importing a level, you are directed to the level editor. Press P to actually play the level. 5. If the level you designed is impossible, stuck in a loop of transportation blocks, or lacks a spawn block, press E to escape. 6. Portal blocks don't get you back and forth. To go back to the portal you started with, go to another square, and then go back to start the activation. 7. There is only meant to be one of each pair of portal blocks. If there is more than that, the teleportation would lead you to the first block in the series. If there is only one portal block, it would do nothing. 8. The same is true for the spawn block. If there are more, it would start in the first block. If there are no spawn blocks, the player would start outside the board. 9. The code will take some time to load. Make sure not to edit while the code is loading, or the saved version would be a combination of both versions. 10. If you want to comment your game code, you are more than welcome to do so. The code is 256 characters long, which is enough for commenting. Thank you for playing this game. #puzzles #puzzlegames #navigation #blocks #platformer #grid #block #games #game #all