Tower defense game with customizability, made for @JacobIsATiger. Has a time slider function but functionality at different speeds is not guaranteed. 200 preset waves, and past that the game switches to wave generation. But if you get that far then what are you doing with your life? Space to place towers. Customizability: You can go inside the makePath sprite and run the orphaned script to generate a custom path. You can then draw a red path on the stage to match the pathfinding. You can easily make new towers by adding stats to a couple of lists and making a new costume. If you study the code and know how to mess with it you can add special abilities like explosions. The same goes with enemies - add stats to the corresponding lists and make a new costume. Special abilities are relatively easy to add, the hardest part will be setting up custom targeting. 5 towers so far. Archer: a basic tower with a medium fire rate and low damage. Rocket Launcher: A slow-firing splash damage tower with medium damage. Minigun - Heavyweight defense with extremely high fire rate and low damage. Nuke - Powerful late-game unit, dealing huge damage on explosion with nuclear debris dealing high lasting for 17 seconds afterward. Laser - Expensive, high-power building. Shoots an explosive beam that cuts through the entire map. 6 enemies so far. Basic - Medium health and speed. Fast - Medium health and twice as fast. Armored - High health and medium speed. Pope - Medium health and speed, blesses an ally when they are in critical health which turns them invincible for a set time. Catapult - An incredibly buggy contraption with extremely high HP, that launches an enemy forward when they get close and if it feels like launching something. Can cause pathing issues. Paladin - Heavily armored tank with fast speed. A force to be reckoned with.