wasdqe to rotate axis, arrow keys and . / to change offset space to show vars, use the sliders to fine adjust To use your own mesh in this project upload the obj file to the importOBJ list. Important: The .obj should only have triangles, use the triangulate modifier in blender for this. The max Verts/Faces count is 60 000, The controllable limit is 1000triangles/faces ViewTypes: 0 - Perspective mode-defualt 1 - Flat no depth 2 - OrthoMode
use for waaay better performance https://turbowarp.org/829328515?hqpen