Now that you have the red shard, you must journey to find the Yellow Shard before The Diamond can get to it in this side-scrolling platformer! This is the sequel to the original ShapeWorld. Please play it first as this one is much longer and harder. (Link in Notes and Credits) Controls: W, A, and D or arrow keys (Arrow keys do not work during boss) F - Activate Red Shard Q - Toggle Easy mode (Higher jumps, no Boss healing) S - Hit three times to skip current level B - Hit three times to skip to boss SHARD ABILITIES: Red Shard - Lets you pick things up and throw them. (For Boss)
PLEASE DO NOT REMIX. My reasons were stated in this section for the original ShapeWorld. Thanks to (as seen above) 23ScratchMan for programming the side-scrolling script. I borrowed the player code (during boss) from the first ShapeWorld. And thanks to F-777 for the boss music and Undertale for the castle music. 2191 Blocks, 188 Scripts, and 26 Sprites! OTHER GAMES IN SERIES: Guess what, ShapeWorld 5 is out now! :D 1: https://scratch.mit.edu/projects/789588615 3: https://scratch.mit.edu/projects/860171036 4: https://scratch.mit.edu/projects/883500607 5: https://scratch.mit.edu/projects/997851912 CHANGELOG 2. 0. 0: Release! (Using 2. #. # due to this being the second game in the series) 2. 1. 0: Added Easy Mode which is toggled with Q. (Double jump height in levels, Boss does not regain lives) 2. 1. 1: Fixed level 4 having a platform not work on a Chromebook. 2. 2. 0: Added level skip; hit "S" three times to skip the current level. In addition, you can skip to the boss by hitting "B" three times. 2. 2. 1: Fixed two glitches, one with the Yellow Shard attaching with the Red Shard being pre-triggered by hitting "F", as well as an "infinite meteors" glitch at the beginning of the boss, making it as hard as it's supposed to be. :D 2. 2. 2: Fixed ShapeWorld 3 link leading to this game XD 2. 3. 0 (Refresh Part 1): Well... here's a doozy. Matched the artstyle and some animations to modern ShapeWorld games, fixed some awful level design issues, fixed the player physics, replaced my intro with my current one, made the boss a little harder, and changed some songs to make the atmosphere a bit darker. Now, some of these include a lot of different changes, but I won't list them all. 2. 3. 1: Added "Refreshed" text to thumbnail 2. 4. 0 (Refresh Part 2): Added a "Shard get" cutscene at the end, just like in ShapeWorld 1. Also fixed a bug with the meteors in the boss multiplying. 2. 5. 0 (Refresh Part 3): Added arrow key support in boss, a text engine for the pre-boss cutscene, and updated the clouds on level 4.