TURBO MODE FOR BEST PERFORMANCE!! shift + flag on computer go inside > edit > turn on turbo mode on mobile Last updated 12/16/2023 next updated whenever I feel like it I saw an eye and was like "but make it look". Too much time later, this appeared. FEATURES: -motion -pupil/iris glides randomly around eyeball -variable speed -iris won't leave the eyeball -appearance -shadow affects pupil/iris assembly -video shown with variable opacity as reflection (webcam permission required) -pupil opens and closes randomly UPDATES 1.0 APR 4- Shared! Has random glide, variable speed, basic shadow, parameters, and variable reflection 1.1 APR 4 (a few hours later)- Updated shadow sprite using gradient, named sprites 1.2 APR 5- slightly modified y selection to favor negative changes (ever so slightly more likely to move down instead of up) 1.3 APR 5 (later)- Commented on all scripts with explanations on what they do/ how they work. 2.0 APR 5 (even later)- Separated pupil from iris so it can get bigger separately. 2.1 APR 5 (later than late)- Modified pupil to work in turbo mode, realized turbo mode works better 3.0 NOV 18 (muuuch later)- fixed some minor costume issues with the iris. Completely reworked the pupil size mechanism with the fisheye effect. This change barely affects the visual effect but is much cleaner on an interior perspective. It even reduces the number of sprites needed. I have kept the old code in its own sprite however, because it's cool lol. 3.1 NOV 19- tweaked the fisheye code to trigger slightly less frequently, expanded the annotation on said code. "Developer mode" (shows all variables) can now be turned on by holding the "5" key. Alternatively, you can keep it on with the "7" key and turn it off with the "5" key. 3.1.1 NOV 27- adjusted fisheye timing again 3.2.1 DEC 16- Added speed dial, ranging from normal speed to 10x speed. It works by dividing anything that determines the time between events by its value. I guess it's useful for seeing how the eye works over time. It's only viewable in the creator tools screen. Also I modified the shadow effect so that there's no weird overlapping with the background. And there's a thumbnail now that apparently doesn't work. (Edit: It seems to be working fine now)
an eye attempting to replicate actual eye movement. I could watch this all day it's so satisfying I'm very glad I annotated the code because I forgot how 80% of it worked XD art/ picture: @Weird-Ash aka @Just-a-Roze code: @-Froqie (me!)