★ Instructions: USE TURBOWARP https://turbowarp.org/831328326/fullscreen?hqpen&clones=Infinity&offscreen [WASD] to move [Click] to dig or place items (based on tool) [0 to 9] Select Tool [E] Open / Close Inventory [Q] Quick select torch (then click to place) [C] Center screen on mouse [X] fire grappling hook (if you have one) [R] to reset your location [F] to toggle the world map [K] Creative Mode Toggle [N,M,H,J,V,B] to spawn a mobs in creative (for testing) [G] Switch Gender [O] to toggle time of day [P] to pause (then [S] or [L] to save or load) [U] to toggle game music When digging, if the mouse is far away from your player, then auto dig is enabled to make things easier. When crafting, hold down the mouse over an item to craft many of them before dragging into your inventory to confirm. For those who haven't played Terraria before, first job is to > use the axe to chop down trees > Craft a workbench > kill a slime > craft some torches > begin mining underground for stone & ores > build a house for guide > craft a furnace > craft an anvil > craft new tools > etc :) If you are running out of wood, plant the acorns for new trees.
Thanks to: Griffpatch for programming Terraria (Stamped) v0.65b (https://scratch.mit.edu/projects/322341152/) Re-Logic for create original Terraria @CybotStudios for making graphics. Wiktor S. for some translations. https://www.spriters-resource.com/pc_computer/terraria/ for some graphics TerrariaMods for some ideas and tips. Thanks Mopedtothehouse for found a bug. Lunalic cultist for help in gaining enough power to summon so many monsters. Is anyone reading this? Changelog 0.66a - add a Cataract Eye 0.66b - add a Green and Purple Eye 0.66c - add a Dilated Eye and debug 0.67a - add a Headache Skeleton 0.67b - add a Misassembled Skeleton 0.68a - add a Cosmos (simple version). 0.68b - add a cosmos map 0.68c - upgrade a cosmos map 0.68d - debug 0.68e - game is started at 8am again (5am is necessary to debug) 0.69a - fix a demon eye money bug and add a purple slime 0.69b add a yellow slime, and debug black slime. 0.69c debug a creative slimes spawning and king slimes minions 0.69d - upgrade a slime king size 0.70a - add a salamander. 0.70b - add a merchant and nurse (thanks Super_sword7) 0.70c - green salamander selling wooden things. 0.70d - add a purple salamander. 0.70e - add a two caverns salamanders. 0.70f - add a two underground salamanders. 0.71a - add a cosmos slime 0.71b - upgrade a cosmos slime 0.71c - add a mother slime, flying in up (creative) is faster and in cosmos you take no fall damage 0.71d - add a 3 zombie variations - bald, pincushion and slimed. 0.71e - add a 2 zombie variations - swamp and twiggy. 0.71f - add a 2 zombie variations female and torch. 0.71g - enemies in cosmos falling slowlier and purple/blue slimes are oftener. 0.71h - add a corruptor in cosmos. He is... stronger than slimer... 0.72a - add a blood moon, and strengthened the king slime. A total of 6 new monsters can be encountered during the Blood Moon! 0.72b - Enemies are rarer in space and more common during a blood moon 0.72c - add a Eaters of souls. 0.72d - add a angry bones. 0.72e - add a bloody king slime. 0.72f - MUCH debug, and strengthened bloody king slime. 0.72g - add a headless zombie and graphics update. 0.73a - add a sleepy eye, giant bat and HARDMODE. 0.73b - add a pantless skeleton. Regular skeletons in addition to the default variant, they drop more coins. Angry dice now have the same rare drops as normal skeletons. 0.73c - debug - mother slime, and slimers drops slimes even max mobs limit have to be exceeded the limit. 0.73d - add a goblin peon. It can be summoned with the V button. It has its own AI (it can pass through passages that are 2 blocks high). This is the first preparation for the Goblin Army event. 0.74a - add a Goblin Invasion. Happens about once every 10 days. Includes Goblin Peon, Goblin Thief, and Goblin Warrior, with Goblin Peon being able to fit through small passages, Goblin Thief being fast and able to jump high, and Goblin Warrior having very good stats. In the next update I will try to add Goblin Archer which will be the first ranged enemy. Also, gravity has a slightly stronger effect on wooden arrows. 0.74b - add a Goblin Archer. This has been the hardest thing I've done so far and still needs debugging. However, it is. The first ranged enemy. 0.74d - debug and add a shadow helmet. 0.74e - add a shadow armor. 0.74f - add a crimslime. 0.74g - add a wolf. 0.74h - add a colossal slime. 0.74i - add a illuminant bat (cosmos hardmode) and change a frequency of individual cosmic enemies 0.74j - add a wandering eye. 1.0.0 - add a new splash screen 1.0.1 - add a rock golem 1.0.2 - debug 1.0.3 - add a pigrons 1.0.4 - add a blood tear 1.0.5 - add a eye of cthulhu (thx to TerrariaMods) 1.0.6 - enlarged a map. 1.0.7 - debug and strengthened face monsters and blood zombie 1.0.8 - add a slime rain. Triples the number of enemies and they are all slimes. In hardmode you can naturally meet his slime king height. 1.0.9 - add a communications for events 1.0.10 - Fall damage decreased. The code for the new biome has started to be prepared. 1.0.11 - Upgrade a cosmos dirt mechanic 1.0.12 - code update 1.0.13 - graphic update 1.1.0 - Added an early underworld prototype (turbowarp only). Versions 1.1.x will focus on improving this. Tomorrow there will probably be ash and possibly lava. 1.1.1 - add a ash block. 1.1.2 - ash occurs naturally in the underworld instead of stone. 1.1.3 - add a hellstone block 1.1.4 - hellstone occurs rare but naturally in the underworld instead gems. 1.1.5 - add hellstone bar and volcano 1.1.6 - add a flamarang 1.1.7 - add a molten fury and sharanga (bows) 1.1.8 - add a molten pickaxe and hamaxe 1.1.9 - demons used a demon scythe. 1.1.10 - debug a flamarang