Defend the Crytstal is a roguelike tower defense where you ARE the tower. Choose a class and defend the crystal from increasingly harder waves of enemies! CONTROLS: A: Melee Attack Arrow Keys: Move Space: Primary Skill G: Secondary Skill BESTIARY: Goblin-Wave 1 onward. Low health, slow, and weak. Gives 0.2 Mana. Troll-Wave 4 onward. Medium health, a bit less slow, and a bit stronger than goblins. Gives 0.5 Mana. Imp-Wave 10 onward. One every wave. Low health, weak, but very fast. Gives 1 Mana. Stone Guardian-Wave 15 Onward. High health, Strong, and slow. Gives 2 Mana.
CLASS SKILLS: Necromancer: Primary-Raise a Skeleton to fight for you. Low health and low damage. Up to 7 at once. (8 Mana) Secondary-Raise a Zombies to fight for you. Medium health and low damage. Up to 5 at once. (12 Mana) Mage: Primary-Shoot a ring of fire dealing high damage. (7 Mana) Secondary-Raise a Demon to fight for you. High health and high damage. Up to 1 at once. (12 Mana) Fighter: Primary-Go berserk and deal extra damage and move faster for 5 seconds. (10 Mana) Secondary-Take no damage for 7 seconds. (7 Mana) Rogue: Primary-Gain high speed for 7 seconds. (5 Mana) Secondary-Gain high damage for 7 seconds. (5 Mana) UPDATES: 1.0: Release 4 Classes, each with a Primary Skill, and 3 enemies. 1.5: Update We've already had some players! :D To celebrate the event, I've added class secondary skills activated by pressing G! 1.7: Small Update Bug fixes. Should be relatively bug free now. Also made game harder. 2.0: Update Made game more roguelike by making it harder and having more monster spawn points appear over time. A new monster will be added in the next update. Also made monsters give you some mana when killed. 2.5: Update Buffed Zombies and Skeletons, and added new monster, stone guardian! This powerful foe is a force to be reckoned with. Also some bug fixes 3.0: Update Classes now give descriptions when you hover over them. Tweaked some mana/health regeneration for some classes. Revamped mage's second skill into a demon-summoning one. Added a 1 second cooldown to spellcasting. Reduced Fighter's berserk duration from 7 to 5 seconds. 3.1: Small change Changed Deadraiser's name to Necromancer 3.3: Balances Slightly decrease mana regeneration for all classes. Fixed some Necromancer bugs. There is still a bug where Necromancer can only have 2 minions out at once, I'm looking into it. 3.5: Bug fixes Fixed Necromancer bug. Lag optimizations. 3.6: Bug fixes Fixed class selection buttons "flashing"