First Shared on: April 06, 2023 8BitDo M30 Supremacy (No longer) #29 on Trending! Rewrite Engine is for Sonic Re-ringstashed. Please do not reuse without permission. All scripts have either been edited, created, or remade to look or feel better to use (I made most of the code since I made this engine). All code is commented for convenience. Features Scratch Platformer-like gameplay mixed with Sonic mechanics and speed. All of the essentials for creating a screen-based platformer. Code that caters to all groups of scratchers! Character swapping. Original I know. Splash screens. Controls Jump: Z Action: X Move: Arrow Keys Crouch: Down Arrow Sonic Only: Air Dash: X in Air Soon to be controls: Spindash: Down Arrow + Z Roll: Down Arrow while moving Tails Only: Fly: Press Jump in the air (Doesn't work while I rework the animation engine and flight code.) Tails Only: Tail Whip: Press Action to perform a tail whip, doubles as a flight cancel midair!
First Shared on: April 06, 2023 8BitDo M30 Supremacy Beta Testing Stuff VFX V: Vignette L: Light R: Rain (W.I.P) EVERYTHING WILL LOOK WEIRD WHILE I AM IMPLEMENTING PROPER LAYERING Game Credits Sonic Re-Ringstashed Devs @Azdao - Project Leader, Lead Programmer @supersonic61223 - Main Programmer, Musician, Artist, Social Media Handler, Advertising, New VA for Tails (He's my favorite character so I had to take the role.) @vicmuller - Programmer, Artist @HERO81 - Current voice actor for Sonic. Old Devs @Tails_is_amazing-alt - Old VA for Tails - Replaced (@supersonic61223) Unrelated People - Sonic Vector and Animator - BANNED and - Tails Vector and Animator respectively. - Helped me come up with a fix for the HUD Music Credits OST - Almost Everything currently, eventually redoing the current OST in FL Studio. UST Woofle - Title Screen (Sonic 3 Alternate OST), Main Menu (Sonic 3 Alternate OST as Competition Menu), Options Menu (Sonic 3 Alternate OST as Save Select), Green Hill Zone Act 1 (The first song playing in the background of the test stage.) (Sonic 3 Alternate OST as Angel Island Zone Act 1) To-do Super Sonic (When I finish adding the animations and animating Super Sonic.) Finish adding the animations (In Progress) Add delta-timing because blocks use fps instead of realtime Add rolling & and a (working) spindash Add enemies and damage Bring over tails from the tails fork (On Hold) Finish the HUD (In Progress) Changelog 1.0 - Release (First major update) 1.1 - Movement Hotfix 1.2 - Commented all code 1.3 - "Oops! Not there!" (Second major update) - Adds balancing animations 1.31 - Balancing hotfix (Sonic couldn't crouch anymore) 1.4 + Crash - Wall Collisions at the cause of a crash when hitting the ceiling, I added a crash handler but I should fix that. 1.41 - Pushing animation 1.42 - Stopped pushing animation from happening in the air 1.5 - Crash - Fixed crash when hitting ceiling because the game wasn't cool like unlimited trees and thought that Sonic was supposed to get pushed out of the side 1.51 - Actually fixed the movement lol 1.52 - made jumping better 1.6 - "Next Level!" (Third major update) - added Left + Right Level transitions 1.61 + Lag - Springs added and they lag the game out because of how collision is handled I'll fix it later lol 1.7 - Lag + Debug List - Made springs kinda work idk ill make it better 1.71 - Added splash screen that is over-engineered for no reason at all 1.8 - Added wall-jumping 1.9 - "Can never have too many rings!" (Fourth Major Update) - Added rings and debug button mapped to a 1.9.1 - Movement Hotfix 1.9.2 - Movement Hotfix 2 1.9.3 - Final Movement Hotfix 1.9.4 - Animation hotfixes 1.9.5 - Layering and title card 2.0 Beta 1 - Adds semi-broken tails that can fly forever 2.0 (Birthday Joke Release) - "Happy Birthday to you!" Adds birthday hats (HAS NOW BEEN MERGED WITH BETA 2.5, THIS IS OBSOLETE.) 2.0 Beta 2 - Adds slopes, fixes to tails' sprites, and 3 new scenes by and (also if you smack yourself against a wall you get boosted up as a side effect) 2.0 Beta 2.5 - Adds HUD (not counters yet,) NPCs, and updates the sprites. 2.0 Beta 3 - Adds Parasols and Cloud Shield. Final Update. Upcoming 2.0 - "Is this too big for one update?" (4th Major Update) - Adds Super Sonic, Tails, Slopes, New animations, Water, HUD, NPCs, Monitors, Shields, and updates the sprites 3.0 - "It's time to go to the next level!" (5th Major Update) - Adds Stage System Rewrite Engine Supremacy B) Never finishing Tails and Modern Sonic until there's 100 major updates and the game is finished >:) Funnies I want to keep here because it's funny 1# (Studio) (Assumed posting: 1.3 - Crash) Me: both engines are fixed! thanks to my ✨ epic gamer knowledge ✨ 2# (Sonic Re-Ringstashed Micro World Zone (Now renamed to Micro Mayhem with a different theme soon to be revealed.) Act 1 Project) Azdao: I’m golfing I’m coughing please you need to upgrade