Triangular Hero: The Hexaboss Showdown. V 0.9.9.1 ((almost an) Official release) Hexaboss and his minions have taken over the world! Now it's up to Tri Blue to save his home and stop Hexaboss! Control Tri with W/A/S/D and shoot by clicking anywhere on the screen. Use Q for Tri's special attack, use E to dash, and use R to reload. Tri will always look at the mouse. Kill enemies to gain points and survive as long as possible! (For every 100 enemies killed, Hexaboss will fight you himself, and after 1000 kills nothing else happens. Also, every 30 seconds the enemy's spawn rate will increase by 0.1 seconds) Enemies Tri Red - Corrupt triangles from Tri's tribe, they will follow and hurt Tri when they touch them. Squ Orange - Corrupt squares from the Rainbow Block's tribe, bounce around the arena and hurt Tri when they touch them. Cir Yellow - Corrupt circles from the single-line tribe, they stay still but shoot bullets at Tri which hurt them. Hexaboss - Shoots Hexabullets at Tri which hurt them. They sometimes bounce around the arena, and they sometimes also follow Tri around. Hexabullets and Hexaboss hurt Tri upon impact. Okay, that's it for instructions! Enjoy!
~{[CREDITS]}~ Me - Sprites/regular theme/everything else besides Hexaboss's theme @JDAWJohnse on Twitter.com made Hexaboss's theme ~{[0.9.0 Changes]}~ Beta release! ~{[0.9.1 Changes]}~ Added controls to instructions. ~{[0.9.2 Changes]}~ Enemy spawn rate increases by 0.1 every second instead of the previous 0.5 a second. The player now spawns at the center of the screen! ~{[0.9.3 Changes]}~ Changed Tri and all enemies besides Hexaboss's appearance. Their outlines went from black to the color they are but with 50% darkness added to them. Added health boosts that only spawn during the boss fight but stay in the arena until you pick it up. ~{[0.9.9.1 Changes]}~ Made an almost complete ending once Hexaboss is defeated. But there is still more to that ending, and another ending to come.