Rocket- Range from 200>125, Explosion radius nerf, damage decrease from 20 to 15, new animation for the explosion, this also includes bomber Executioner- Axe reach increase, but axe size decreased by 40%, Diminished slowness buff, Damage increased from 4.5<6.5, Reload decreased from 1.8<0.5, new axe look, cost increase from 550 to 950, axe hit speed from 0>0.5 Scout- Damage increased 1<1.75, Reload 0.5>0.75 Gunner- Damage increased from, 1.5< 1.85, Reload decreased from 0.125<0.12 Shotgunner- Spread rework Buffed range from 60<70, made spray more accurate, range damage from 6.5 (per pellet) to 1 at distant range (per pellet), Range 60>45, targeting system set to basic, animation firing speed decreased from 0.1 to 0.01, pellets changed from 6 to 9 for more range Reworked Driller- looks, ramp up is now a 3 burst that at the end of each burst it gets the ramp up buff, max damage set to 10 Specter- New look, Damage 0.75<3, Burst break added 0.5, cost 575>850 Signal- Projectile Range nerfed from 50%> 25% Egger- egg slowness time increase from 0.1<1 Shocker- slowness time from 1<1.5 Small territory shrunk, Sentries and farms can now be put more together Reworked Wastlands, badlands, wild west Reduced lag Redid most of the art, this includes GUI, Towers, Enemies, Maps, and much more Health is now 100, but when enemy damage is based on their health making it harder ---------------------------------------------------- Skins are still WIP Player Currency, Unlocks, and Achivments are WIP Ranks are WIP More GameModes WIP Working on ROPFB Update 5.2
Credits to @Warframe ---Game Discontiued