So, i had an idea. I wanted to try and make an "infinite" player cloud game. (MMO = massively multiplayer online game) This is what i came up with. -Theoretically this should be able to support alot of people, not sure how many though. More than 10. -Also, instant join. From the moment you click the green flag, you are online. *Let's see how many people can join this room.* -In the mean time you can try and navigate the maze. -You can click to show the names. [This is just a testing project i might unshare it later on.] -I made this in one day as soon as the idea got into my head. -This method works with packages, each player sends a package with their own unique id to one of the 10 cloud variables. -Then the package gets received and decoded by the player, then forwarded to the corresponding clone. -It's actually very simple. -It was coded from the ground up by me, i used the cloud encoding method by @griffpatch . Update: It works, more than 10 players has been achieved, but, it's not efficient. The more players join, the more it lags. Now that i think about it, it's not very efficient mmo engine, but it is still revolutionary for something else. I will certainly make something special out of this.