I am Lowkey losing the motivation to work on this game. There's just a lot of stuff to manage and it stresses me out. It sucks because I had so much stuff planned for it. There were multiple game modes, a lot more towers and I even planned events. This game just overwhelms me. UPDATE NOTES: I am closing the game because I need to update the fire rate system. The new fire rate system works, but faster firing towers hardly change with fast forward, and that creates imbalance within other towers. As a result, fast forward is being removed until I can get it to work properly. New in the Remaster: Second Upgrade paths Fast forward New enemies Set enemy path
PLAY ON TURBOWARP! THE GAME CAN'T HANDLE THE AMOUNT OF CLONES NEEDED TO RUN THIS GAME! Link: https://turbowarp.org/833724263 Link to balance patch notes: https://scratch.mit.edu/projects/1065234303/ NEXT UPDATE: -----------------------------Towers---------------------------- (A lot of these towers are not available.) ---------------------------The Basics------------------------- Basic: Shoots a single bullet that deals low damage with a medium fast fire rate. Soaker: Dowses enemies with water. Soaked enemies will move 20% slower. Laser: Charges a laser that deals heavy damage at deadly rates. Engineer: Builds sentries that do low damage. Can buff the sentries of other engineers. Bomber: Throws bombs that do high splash damage. A great counter to Leads! Farm: Generates extra money for the cause. Ninja: Sharp katanas can do bonus damage to hiddens. Not available. --------------------------The Millitary------------------------- Rifle: A fast firing tower. Perfect for the early game! Sniper: Heavy Damage and a long range with slow firerate. Not available. Ace Pilot: Flies and bombards enemies with bullets and bombs. Not available. Heli Pilot: Follows enemies and drops bombs. Not available. Riot Shield: Protects towers from stuns and shatters enemy shields. Not available. Medic: Restores lives and prevents Tower Debuffs. Not available. ------------------------The Supports------------------------- Cowboy: Makes money for every bullet it shoots. Not available. Toxic Gunner: Powerful acid melts away at enemies and makes them take more damage and drops more money. Not available. Pizza Servant: Fires pizza slices that bounces off of enemies. Can buff other towers. Not available. Fire: Huge flames incinerate enemies. Not available. Ice: Freezes enemies will high damage due to ice shards. Not available. --------------------------The Events-------------------------- (Obtainable from events when the time comes) Shocker: Stuns enemies with chained effects. Valentine: Shoots piercing heart-shaped scales that applies a DoT. Vampire: Launches heat seeking hexes that can pierce through enemies. Elf Camp: Summons elves that attack in many ways. Starship: A very powerful blaster, along with stormtroopers that fire powerful lasers. ---------------------------Credits------------------------------ Some code was taken from here. Tower Defense Simulator: Some tower/enemy ideas. Bloons Tower Defense: Some tower/enemy ideas. The game was mainly inspired by Bloons Tower Defense. I used some code from for the enemy path. --------------------------Changelog--------------------------- (Pre-Remaster) Ver. 1: Game released. Ver. 1.1: Enemy movement bug fixed. Game reshared. Ver. 1.5: Tower sprites and upgrade buttons remade. Fixed Engineer bug where 1 Level 5 Engineer would cause other engineers to make the same kinds of sentries. Ver. 1.5.1: Mysteries and Cloners fixed. They might be a little buggy in high numbers. Ver. 1.5.2: New Mutation Modifier! All enemies will add 5% of their max HP to their shield health. Please note that it is rounded, so if the shield health is 1.3, it will display as 1. Money increased to 850 due to Hacker's Robotic Army being impossible. Ver. 2 (Part 1): New tower! The Rifle tower is a fast firing tower that is intended for early game. ----------------------------------------------------------------- Enjoy