Heads up, this project has some bugs and I'm aware of them! There will be a list of them lower down here. This game is a really rough proof of concept, or "minimum viable product" I made for class. Expect a more polished final version of "Yuroi's Done Goofed" soon which will boast proper graphics, audio tracks, and sweet sweet SFX. Also the game balance is wack, but again it's a proof of concept. It's going to be ironed out later! Take a peek inside for some concept art I made and some unused features. This is essentially an endless runner with the objective of helping Yuroi evade... him. Yes, HIM. - Up arrow key to jump - Down arrow key to duck - Space to charge when the meter is full: Charge nets you temporary invincibility and increases your distance. - Keep your eye out on Distance from HIM! ("HIM" is Devlyn the Charizard, whom Yuroi refuses to name) You lose 100m if you get hit, and it's game over if it reaches 0m. - Distance Travelled is your score. How far can you get? - Every 120s the game speeds up. You can get farther from HIM, but obstacles will also approach you faster. Known bugs It's been a really hot while since I made a finished Scratch game, so let me know of any solutions to these. - Permanent invincibility if the player collides with another obstacle while in a temporary invincibility state - Score calculation stuff I need to iron out later, especially for the Charge state Game balancing stuff that WILL get altered - Initial game speed - Speed up multiplier - Score calculation for speed ups and Charge - Obstacle arrangements - Player controls - Initial "Distance from HIM" (currently 200m or 2 hits) Everything to come in V1 (Release Edition) - Start menu - Proper animations for Yuroi - Finalized graphics for obstacles, Distance variables and whatnot - Dynamic visual indicator of HIM (Devlyn) - BGM and SFX - Game over screen and option to restart If I have the time to, I may also add these features (but if I don't they'll come in a later update anyway): - Mobile support - Close Call Mode (50m starting distance away and 500m maximum, max speed up) - Personal high score - Leaderboards