Instructions: Press a soldier’s button to start the special move that each soldier has. The buttons have cooldowns. The attacks differ and have cooldowns. Sniper kills a large amount of the militants on screen in exchange for 1 second longer for cooldown (So use him wisely!), Commander summons a (VERY VERY VERY) random amount of bullets (good luck getting lucky), Undercover shoots a large amount of huge bullets at the location of the mouse pointer one second after you press the button. Gunner shoots in a straight line. Gunner’s health manages differently. Every time he gets hurt, he screams. He cannot be hurt by bullets. Once he reaches three screams, he’d be destroyed. Double Down (aka Commando), shoots two bullets in one lane and then throws a grenade in the middle of the battle. The radius of the grenade is huge, but not as much as Motar’s. Double Down’s health works the same as Commander’s. Team 1 (Sniper, Commander, and Undercover) can get stunned, but they have powerful and quick attacks. Team 2 (Mortar, Infantry, and Commando) don’t get stunned but tend to have either weaker or slower attacks, they also run out of health faster than Team 1. On top of that, you cannot hear Commando scream. He thinks streng men dun’t screm in zepain. You have to monitor Commando. Mortar is basically a glass cannon character. He dies the moment he gets hit, but delivers a huge explosion that is slower than a sniper and takes longer to cool down but has a 100% chance of destroying all enemies that were on screen while activity button was pressed. Characters get destroyed after taking damage to the point of death. You will not see the commander health bar after the commander is defeated.