Five Nights at Frosty's by reVOLVE / TechDevo Five Nights at Frosty's is a Point and Click puzzle horror based off Scott Cawthon's 'Five Nights at Freddy's'. It is a remake of TechDevo's project "Three Nights at Frosty's". The goal is to survive to the midnight to 6 am shift while animatronic mascots are after you, you can block them off with a flashlight, cameras, and doors. ==GUIDE== FNAFr 2 coming early-2025. All animatronics are unique and some will attack while some will not, here's a guide to stop all of them. F/Space to use Flashlight Frosty - Frosty will appear at the left door, you can find him with your flashlight and close the door before he attacks. Jolly - Very much like Frosty, but on the right door. Kenneth - Kenneth will slowly emerge from the curtains in Penguin Cove throughout the night, keep an eye from him from time to time. Oliver - Oliver will not attack, but instead disable the doors and flashlight. He will not linger outside the door, close the left door when you see him at the Left Hall Corner camera. Old Frosty - Old Frosty hates light, he will try to break through the Right Window, use your flashlight to scare him off. ==VERSION HISTORY== v.1.9.2 - Minor bug fixes. - Danger mechanic added (music gets louder for how much danger you're in). v.1.9.1 - Minor bug patches. - Major optimization. - Old Frosty remodeled. (Model by @The_Everything_Topic) v.1.9.0 - Remodeled Frosty, Jolly and Kenneth. - Cleaned up the Rare Screens menu. v.1.8.6 - Revamped Time - In-game hour is now 65 seconds. v.1.8.5 - Added hallucinations and more secrets. - Revamped dialogue using AI. - Updated the camera buttons. - Moved the Dining Area camera. v.1.8.4 - Relocated the corridor cameras to match with their views. v.1.8.3 - Animatronic LOA Update. - Kenneth Update. - Added Disclaimer to Warning. v.1.8.2 - Office Revamp v.1.8.1 - Added Mark Mode. (Credit to @TheMilkMann8 for the Markiplier sprite.) v.1.8.0 - Entire Camera Overhaul. - Game Over Screen Overhaul. - Menu Overhaul. - Added Extras Menu. - Revamped Settings Menu. - Custom Night Moved to Extras. v.1.7.0 - Sound Revamps. - Flashlight Revamp. v.1.6.1 - Bug Fixes. - Fixed Bugs Revolving Around AI Overhaul. - Static Connection (when the animatronics move) Overhaul. v.1.6.0 - Entire AI Overhaul. - AI Aggression Levels reach up to 20 instead of 5. v.1.5.0 - Revamped Calls. v.1.4.0 - Revamped the Right Hall Corner. - Fixed Old Frosty's Movements. v.1.3.4 - Revamped Jumpscares. v.1.3.0 - Added Settings. - Load Game button moved to Settings. - Toggle Jump-scares moved to Settings. v.1.2.8 - Bug fixes. v.1.2.7 - Changed AI movements. - Bug fixes. v.1.2.3 - Fixed a bug where the hallways would light up when being jump-scared. v.1.2.2 - Added 2 rare screens. - Removed "click on warning to continue." v.1.0.2 - Removed Night 6 call. v.1.0.1 - Fixed a bug where the usage reaches -1 and 6. - You now click on the warning to proceed to the game. v.1.0 - Public Release (May 09, 2023) - 6th Night Added - Custom Night Added - Phone Calls Re-added - Kenneth AI Revamped - Backstage Revamped - Optimization v.0.9 - Doors Revamped - Alpha Tests Released - Phone Calls Removed v.0.8 - Models Revamped - Sound Effects Added v.0.7 - Clock Revamped - Added Usage Meter v.0.6 - Added Doors - Added Power Meter v.0.5 - Added Old Frosty - Added Phone Calls - Added Flashlight v.0.4 - Added Oliver - Added Clock v.0.3 - Modelled Frosty and Jolly v.0.2 - Added Cameras - Added Movement to Frosty and Jolly - Added Movement Around Office - Modelled Office v.0.1.1 - Added Menu v.0.1 - Frosty, Jolly, and Kenneth added v.0.0.1 - Development Started. ==DEV NOTES== I was working on this project right after the release of Funtime's Theatre +, and I have managed to get this done in almost a year, making this the longest project I have worked on. Before you put in the chat "OMG, YOU USED SOUNDS FROM FNAF 1", Yes, but actually no. Look in the credits. ==CREDITS== Assets used by , , , , and . Sounds from YouTube, FNaF AR, and r/sounding. New Old Frosty model by . ==TAGS==