This project is a BSP base algorithm Each time you click on the green flag, new walls are generated with all information we need on: -x1 and x2 -y1 and y2 -xM and yM for the middle of the wall -Angle of the wall All those informations could be useful for a BSP cutting but i don't know how to do it!
Hi, Im working on a BSP principe for cutting map, for later create a doom like game. If you know something about this principe more than me, please, leave a comment for helping me!