After the defeat of Imitation Sam has gotten quite bored. In search of a new adventure Samhttps://scratch.mit.edu/projects/836574661/# now travels to a new dimension...somehow. Though this dimension seems quite similar to the old one. A bit too similar...Can Sam still survive? ___________________________________________ - Controls - WASD - Move Click - Throw sack Space - Spawn wave Q - Show/Hide Stats (The following skills must be unlocked before use) E - Magic E + F - Regeneration
- Updates - 1.1 The sack spin is back! World 3 Balanced shop upgrades More minor things based on balancing 1.2 World 4 Added a combo meter that gives you points based on how high your combo is (Combo must be over 20 and max points you can get is 50) 1.3 World 5 GREATLY decreased Sam's I-Frames Hp upgrade added 1.4 World 6, 7, and 8 Added a run that has I-Frames Added Stamina for the run Gave The Great Logger a log throwing attack 1.5 Discrimination Returns... Stamina upgrade added Heavily nerfed health regen 1.6 Frustration Returns... 1.7 Intimidation Returns... 1.8 Elimination Returns... Added a title screen Added More Sacks Upgrade Nerfed Size, Speed and Health upgrades Added a way to see and hide stats Increased the price and rarity of the Sack Pile upgrade 1.9 Imitation Awakens Sam is magical again! Changed Great Flame Elemental phase 2 sprites Fixed skills 2.0 MORE SOUND EFFECTS Skills are more common Nerfs to Gods of Chaos dmg New move for Ice Elemental Fixed a glitch where you got extra sacks for no reason ___________________________________________ Since i stopped updating the original Sack Crazy! I thought i'd just make a remaster of sorts since i have more knowledge compared to when i made the first one. This new version will have more than the first and i hope you all can follow me and Sam on this crazy adventure! ___________________________________________ #games