AJGLKJDLSK I FORGOT TO RELEASE THIS LOL NOTICE: This may lag on lower-end computers. At least, it lags on my school computer. Using the Legacy HUD with Low Detail Mode on fixes it most of the time. It also tends to lag the first time you start up the level, just hitting the green flag again seems to fix the issue. UPDATE SUMMARY: This was a pretty big update that was intended to be a smaller, more QOL update. The more important things include the addition of the "Smaller" HUD Mode, which is the optimal way to play, an overhaul of the title and main menu, fixing the slope-jump bug, and WIP level progression. Check below for every addition. NEW ADDITIONS: Made a new title screen based on the Extras concept Made a new main menu, also based on the concept Made the intro skippable at any point Made the main menu able to be navigated with arrows Added WIP support for the Debug Log (TurboWarp iirc) FINALLY FIXED THE JUMPING OFF SLOPES BUG!!! Added support for non-ground collisions VERY slightly tweaked the level design Added moving platforms :DDDD Added more camera locks so the section looks better Didn't remove a broken glitch ("not a bug it's a feature") Made the player die when stuck instead of crashing Added level progression and a test level as Level 2 Added the "Smaller" HUD option Made a new grass outline system for Level 2 Moved a few tick broadcasts around Other changes that I forgot about Added a WIP automatic camera lock system to Stage 1 Made some test-gimmicks using the moving platforms Made the camera locks zoom out less Current Playable Characters: JASON Fast-paced, midweight character with a good base max speed and good slope boost incrementation. Ability is the classic TeleDash. Hold X in midair to charge up a directional dash, release while holding the arrows to launch in that direction. At maximum charge, Jason can teleport a certain distance, even being able to go through short walls. BEAN GUY A moderately slow and floaty character only in the game for an inside joke (he replaced jason for a while in earlier Lightning Leap Framework Rework builds). Not affected by slopes at all, uphill or downhill. Ability is the regular teleport. Just press X while holding a direction in midair to teleport in that direction, losing all momentum in the process. Known Issues: Lag spikes occur at random intervals, mostly when near the end of the stage. Using Jason or Bean Guy's ability can sometimes clip you out of the map. An automatic camera lock system will be implemented in a future update, hopefully fixing this issue. Teleporting into walls as either character will trigger the stuck script automatically instead of pushing the player out of the wall. Holding the wall jump button instead of letting go of it when chaining a neutral jump in the shortcut to the end of the stage will sometimes get you stuck inside of the bridge. Physics are kinda weird during the camera lock section sometimes. Capsules sometimes spawn more than once at a time.
Future update checklist (the ">" symbol means priority): >Less unoriginal ability for Bean Guy >Sound effects and music >Enemies >Lava >Level countdown >Game Over screen >Cutscenes More stuff in the Extras menu A combo scoring system that isn't just Pizza Tower's Post-TeleDash animation for Jason Playable Josh and Sal (and any other playables) Further Code Simplification Mach Speed Segments Trick Ramps Multiplayer Mode More visual effects Clone count reduction Mod support